CivIdle is an idle/incremental game that allows you to lead your own civilization through thousands of years from ancient times to the modern era. Expand your territory, explore a vast tech tree, build various wonders, and trade with global players: empire must grow and numbers must go up!

Public builds
—No reading yet
Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 25185130
Update posts
6 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 25185130 | Patch 1.5: End Game Wonder, Revamped Civs And Celebrate Restitutor Release! |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 8 Sept 2026 | Patch 1.5: End Game Wonder, Revamped Civs And Celebrate Restitutor Release! Update |
| 4 Sept 2026 | New Player Trade Limit For Account Level Patch notes |
| 24 Jul 2026 | Patch 1.4 QoL and Performance Update |
| 5 Jun 2026 | Patch 1.3: Dutch and Midsummer Update |
| 6 Apr 2026 | Patch 1.2: Carthaginian Update |
| 26 Feb 2026 |
| Patch Notes: 1.1.1 Patch notes |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count