Public builds
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Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 14988534
Update posts
0 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 14988534 | None posted |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 28 Oct 2024 | BUG修复 Patch notes |
| 10 Jul 2024 | 紧急修复 Patch notes |
| 6 Jul 2024 | 多存档功能 + 优化 + 修复 Patch notes |
| 10 May 2024 | 更新详情 Patch notes |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count
| App | Players now | Latest build |
|---|---|---|
| 机械陷阱 Playtest · App 2717070 | Not yet | 16322580 · |
Separate Steam apps for test, staging and playtest versions of 机械陷阱 Mechanical Trap. They have no store page, so they aren’t counted as games or releases. Builds come from Steam’s client network, players from the Steam Web API every few hours. Steam gives no count for an app nobody can launch. How we count
Mechanical Trap is a 2D horizontal tower defense game with gravity effects, with a variety of defense towers to collect and use together, a rich map, each enemy has a different way of restraining, and each defense tower has a different function.It's challenging. Do you dare to accept the challenge?
