| Poll | Players |
|---|---|
| 01:25 UTC | 1 |
| 01:18 UTC | 1 |
| 5 Nov, 13:28 UTC | 2 |
| 4 Nov, 13:25 UTC | 1 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchApril 2026 | 21 | — | The busier of its first two months |
| 3 months onJuly 2026 | 3 | 13% | Loses players fast (better than 22% of 9,250 other games) |
| 12 months onApril 2027 | — | — | Not over yet |
Runehaven kept 13% of the average players it had at its launch in April 2026 after 3 months. Monthly averages, ranked against every game we can score. How we count
Runehaven is an atmospheric roguelike dungeon crawler with an immersive magic system where you craft your own spells. Explore a mysterious procedurally generated world.

| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 1 | +1 | +46.9% | 2 |
| October 2026Oct 2026 (from 23 Oct) | 1 | — | — | 4 |
| August 2026Aug 2026 | 4 | +1 | +30.3% | 12 |
| July 2026Jul 2026 | 3 | −2 | −48.1% | 7 |
| June 2026Jun 2026 | 5 | +1 | +18.7% | 24 |
| May 2026May 2026 | 5 | −17 | −79% | 15 |
| April 2026Apr 2026 | 21 | — | — | 70 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.
Runehaven v1.2.0-beta.3a (5 Nov 2026): Players peaked at 2.9× the week before's average. Since it came out, players averaged 86% more than the week before.
| Update | Peak After | Change |
|---|---|---|
| Runehaven v1.2.0-beta.3a5 Nov 2026 · week before: 6.8 of 7 days; 0.6 of 7 days so far | 2 (2.9×) | +86% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count