| Hour | Peak | Average | Polls |
|---|---|---|---|
| 09:00 UTC | 7 | 7 | 1 |
| 10 Nov, 09:00 UTC | 4 | 4 | 1 |
| 9 Nov, 09:00 UTC | 3 | 3 | 1 |
| 8 Nov, 09:00 UTC | 8 | 8 | 1 |
| 7 Nov, 09:00 UTC | 8 | 8 | 1 |
| 6 Nov, 09:00 UTC | 2 | 2 | 1 |
| 6 Nov, 05:00 UTC | 4 | 4 | 1 |
| 6 Nov, 01:00 UTC | 3 | 3 | 1 |
| 5 Nov, 21:00 UTC | 2 | 2 | 1 |
| 5 Nov, 17:00 UTC | 9 | 9 | 1 |
| 5 Nov, 13:00 UTC | 9 | 9 | 1 |
| 5 Nov, 09:00 UTC | 9 | 9 | 1 |
| 5 Nov, 05:00 UTC | 3 | 3 | 1 |
| 5 Nov, 01:00 UTC | 4 | 4 | 1 |
| 4 Nov, 21:00 UTC | 1 | 1 | 1 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchJuly 2026 | 38 | — | The busier of its first two months |
| 3 months onOctober 2026 | 8 | 20% | About average (better than 40% of 9,247 other games) |
| 12 months onJuly 2027 | — | — | Not over yet |
侠落:百花杀尽 kept 20% of the average players it had at its launch in July 2026 after 3 months. Monthly averages, ranked against every game we can score. How we count
"Xialuo: Kill All Flowers" is an innovative turn based adventure RPG that combines the commonly used "dice elements" and "big map exploration" in board games. In the game, you will gradually uncover various monsters in this dark and mysterious world, achieve your mission.

《侠落:百花杀尽》2.3.2 版本更新公告 (22 Oct 2026): Players peaked at 1.9× the week before's average. Since it came out, players averaged 9% fewer than the week before.
| Update | Peak After | Change |
|---|---|---|
| 《侠落:百花杀尽》2.3.2 版本更新公告22 Oct 2026 · week before: 1.1 of 7 days; 6.9 of 7 days so far | 15 (1.9×) | −9% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 7 | −5 | −41.1% | 18 |
| October 2026Oct 2026 | 12 | +3 | +26% | 33 |
| September 2026Sept 2026 | 9 | −28 | −75.1% | 24 |
| August 2026Aug 2026 | 38 | +22 | +137.2% | 187 |
| July 2026Jul 2026 | 16 | −11 | −41.1% | 50 |
| June 2026Jun 2026 | 27 | +16 | +135.1% | 83 |
| May 2026May 2026 | 12 | +7 | +171.3% | 70 |
| April 2026Apr 2026 | 4 | −5 | −52.1% | 15 |
| March 2026Mar 2026 | 9 | −13 | −59.7% | 32 |
| February 2026Feb 2026 | 22 | +15 | +231.8% | 54 |
| January 2026Jan 2026 | 7 | −12 | −64.7% | 20 |
| December 2025Dec 2025 | 19 | — | — | 96 |
| October 2025Oct 2025 | 5 | −22 | −82.7% | 17 |
| September 2025Sept 2025 | 27 | — | — | 95 |
Average and peak concurrent players each month, and the change in average players from the month before. Months up to October 2026 are from a licensed historical archive.