| Hour | Peak | Average | Polls |
|---|---|---|---|
| 06:00 UTC | 2 | 2 | 1 |
| 02:00 UTC | 3 | 3 | 1 |
| 6 Nov, 22:00 UTC | 3 | 3 | 1 |
| 6 Nov, 18:00 UTC | 4 | 4 | 1 |
| 6 Nov, 14:00 UTC | 3 | 3 | 1 |
| 6 Nov, 10:00 UTC | 2 | 2 | 1 |
| 6 Nov, 06:00 UTC | 4 | 4 | 1 |
| 6 Nov, 02:00 UTC | 0 | 0 | 1 |
| 5 Nov, 22:00 UTC | 0 | 0 | 1 |
| 5 Nov, 18:00 UTC | 2 | 2 | 1 |
| 5 Nov, 14:00 UTC | 3 | 3 | 2 |
| 5 Nov, 10:00 UTC | 4 | 4 | 1 |
| 5 Nov, 06:00 UTC | 4 | 4 | 1 |
| 5 Nov, 02:00 UTC | 0 | 0 | 1 |
| 4 Nov, 22:00 UTC | 1 | 1 | 1 |
| 4 Nov, 18:00 UTC | 4 | 4 | 1 |
| 4 Nov, 14:00 UTC | 3 | 3 | 1 |
| 4 Nov, 10:00 UTC | 5 | 5 | 1 |
| 4 Nov, 06:00 UTC | 1 | 1 | 1 |
| 4 Nov, 02:00 UTC | 2 | 2 | 1 |
| 3 Nov, 22:00 UTC | 2 | 2 | 1 |
| 3 Nov, 18:00 UTC | 5 | 5 | 1 |
| 3 Nov, 14:00 UTC | 4 | 4 | 1 |
| 3 Nov, 10:00 UTC | 4 | 4 | 1 |
| 3 Nov, 06:00 UTC | 2 | 2 | 1 |
| 3 Nov, 02:00 UTC | 3 | 3 | 1 |
| 2 Nov, 22:00 UTC | 2 | 2 | 1 |
| 2 Nov, 18:00 UTC | 5 | 5 | 1 |
| 2 Nov, 14:00 UTC | 5 | 5 | 1 |
| 2 Nov, 10:00 UTC | 2 | 2 | 1 |
| 2 Nov, 06:00 UTC | 3 | 3 | 1 |
| 2 Nov, 02:00 UTC | 3 | 3 | 1 |
| 1 Nov, 22:00 UTC | 6 | 6 | 1 |
| 1 Nov, 17:00 UTC | 5 | 5 | 1 |
| 1 Nov, 13:00 UTC | 7 | 7 | 1 |
| 1 Nov, 09:00 UTC | 6 | 6 | 1 |
| 1 Nov, 05:00 UTC | 3 | 3 | 1 |
| 1 Nov, 01:00 UTC | 8 | 8 | 1 |
| 31 Oct, 21:00 UTC | 10 | 10 | 1 |
| 31 Oct, 17:00 UTC | 8 | 8 | 1 |
| 31 Oct, 13:00 UTC | 3 | 3 | 1 |
| 31 Oct, 09:00 UTC | 4 | 4 | 1 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchMarch 2026 | 81 | — | The busier of its first two months |
| 3 months onJune 2026 | 13 | 16% | Loses players fast (better than 31% of 9,248 other games) |
| 12 months onMarch 2027 | — | — | Not over yet |
Machine Mind kept 16% of the average players it had at its launch in March 2026 after 3 months. Monthly averages, ranked against every game we can score. How we count
Machine Mind is an action game in a post-apocalyptic setting with elements of survival and RTS. You will fight, craft modules, build your transport, develop and protect your base. You can control other vehicles to automate operations. Discover all the secrets of the destroyed world!

| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 3 | −1 | −25.6% | 8 |
| October 2026Oct 2026 (from 20 Oct) | 4 | 0 | −4.1% | 10 |
| September 2026Sept 2026 | 5 | −17 | −78.5% | 16 |
| August 2026Aug 2026 | 21 | +7 | +45.3% | 82 |
| July 2026Jul 2026 | 15 | +1 | +11% | 41 |
| June 2026Jun 2026 | 13 | −17 | −57.1% | 47 |
| May 2026May 2026 | 31 | +10 | +44.7% | 110 |
| April 2026Apr 2026 | 21 | −59 | −73.7% | 63 |
| March 2026Mar 2026 | 81 | — | — | 252 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.
Update 1.1.7 (5 Nov 2026): Since it came out, players averaged 40% fewer than the week before.
| Update | Peak After | Change |
|---|---|---|
| Update 1.1.75 Nov 2026 · 2 of 7 days so far | 4 (1.0×) | −40% |
| Update 1.1.629 Oct 2026 · week before: 6.8 of 7 days; 6.9 of 7 days so far; next update 7 days later | 10 (2.4×) | 0% |
| Update 1.1.526 Oct 2026 · week before: 5.8 of 7 days; 6.9 of 7 days so far; next update 3 days later | 10 (2.4×) | +10% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count