Terrible Lizards is a horror parkour game set against the backdrop of an old Route 66 attraction… with something dark and sinister lurking below. To escape, you’ll need to move fast, navigate challenging terrain, and uncover what Dalton’s Dinos is really hiding. You’d better start running.

| Poll | Players |
|---|---|
| 12:08 UTC | 106 |
| 08:07 UTC | 131 |
| 04:05 UTC | 255 |
| 00:04 UTC | 258 |
| 12 Nov, 19:19 UTC | 224 |
| 12 Nov, 18:19 UTC | 191 |
| 12 Nov, 17:44 UTC | 175 |
| 12 Nov, 13:43 UTC | 113 |
| 12 Nov, 09:42 UTC | 92 |
| 12 Nov, 05:41 UTC | 184 |
| 12 Nov, 01:40 UTC | 307 |
| 11 Nov, 21:40 UTC | 301 |
| 11 Nov, 17:39 UTC | 227 |
| 11 Nov, 13:38 UTC | 142 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
Patch Version 1.0.9 (30 Oct 2026): Players peaked at 2.0× the week before's average. In the week after, players were level with the week before. Another update came 2 days later, so that week is partly its doing.
| Update | Peak After | Change |
|---|---|---|
| Patch Version 1.0.2410 Nov 2026 · week before: 6.8 of 7 days; 2.8 of 7 days so far | 353 (0.9×) | −47% |
| Patch Version 1.0.151 Nov 2026 · week before: 2.8 of 7 days; 6.9 of 7 days so far | 1,295 (1.7×) | −31% |
| Patch Version 1.0.930 Oct 2026 · week before: 1.2 of 7 days; next update 2 days later | 1,340 (2.0×) | 0% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 419 | −321 | −43.4% | 1,295 |
| October 2026Oct 2026 (from 29 Oct) | 740 | — | — | 1,340 |
Average and peak concurrent players each month, and the change in average players from the month before.