Public builds
—No reading yet
Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 22327745
Update posts
4 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yet| Build | Went live | Patch notes |
|---|---|---|
| 22327745 | None posted |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| Posted | Update |
|---|---|
| 12 Mar 2026 | 1.6 - The Dread Update! Update |
| 17 Feb 2026 | Devlog: The Dread Update Update |
| 10 Dec 2025 | Dicealot_v1.09 Now Live Update |
| 11 Nov 2025 | v1.06m Update |
| 22 Oct 2025 | Dicealot v1.0482 - Updates and Fixes Update |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first.
| App | Players now | Latest build |
|---|---|---|
| Dicealot Playtest · App 3041000 | Not yet | 18842977 · |
Separate Steam apps for test, staging and playtest versions of Dicealot. They have no store page, so they aren’t counted as games or releases. Builds come from Steam’s client network, players from the Steam Web API every few hours. Steam gives no count for an app nobody can launch. How we count
Discover a high-stakes roguelike dice-builder where every roll is a risk, every risk is a thrill, and every thrill teeters between triumph and disaster. Set in charmingly chaotic Camelot, chance collides with strategy, mastery dances with madness, and one single roll can rewrite your fate.
