| 6 hours from | Peak | Average | Polls |
|---|---|---|---|
| 18:00 UTC | 3 | 3 | 1 |
| 12:00 UTC | 6 | 4 | 3 |
| 06:00 UTC | 2 | 2 | 1 |
| 00:00 UTC | 1 | 1 | 2 |
| 11 Nov, 18:00 UTC | 0 | 0 | 1 |
| 11 Nov, 12:00 UTC | 3 | 2 | 2 |
| 11 Nov, 06:00 UTC | 2 | 2 | 1 |
| 11 Nov, 00:00 UTC | 2 | 2 | 2 |
| 10 Nov, 18:00 UTC | 2 | 2 | 1 |
| 10 Nov, 12:00 UTC | 5 | 4 | 2 |
| 10 Nov, 06:00 UTC | 3 | 3 | 1 |
| 10 Nov, 00:00 UTC | 7 | 6 | 2 |
| 9 Nov, 18:00 UTC | 4 | 4 | 1 |
| 9 Nov, 12:00 UTC | 7 | 7 | 1 |
| 9 Nov, 06:00 UTC | 9 | 9 | 2 |
| 5 Nov, 18:00 UTC | 0 | 0 | 1 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
Desktop Fireworks Festival is a management sim that lives at the bottom of your screen and stays out of your way while you work, launching the fireworks you designed into the sky above your desktop. Grow your festival into a grand venue and light up the sky with a show of your own!

| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) (from 5 Nov) | 3 | — | — | 9 |
Average and peak concurrent players each month, and the change in average players from the month before.
2026.11.12 update (12 Nov 2026): Players peaked at 1.8× the week before's average. Since it came out, players averaged 15% more than the week before.
| Update | Peak After | Change |
|---|---|---|
| 2026.11.12 update12 Nov 2026 · week before: 6.6 of 7 days; 0.4 of 7 days so far | 6 (1.8×) | +15% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count