In a post-apocalyptic world overrun by zombies, your only sanctuary is a moving train. Build it into a powerful fortress, gather resources, and survive relentless challenges. Play solo or CO-OP, defend against zombie attacks, endure harsh survival conditions, and face this perilous journey together.

| Poll | Players |
|---|---|
| 12:21 UTC | 175 |
| 11:19 UTC | 147 |
| 10:19 UTC | 111 |
| 09:18 UTC | 93 |
| 08:18 UTC | 81 |
| 07:17 UTC | 76 |
| 06:16 UTC | 95 |
| 05:16 UTC | 106 |
| 04:15 UTC | 93 |
| 03:15 UTC | 106 |
| 02:14 UTC | 108 |
| 01:14 UTC | 113 |
| 00:13 UTC | 128 |
| 00:01 UTC | 128 |
| 12 Nov, 22:57 UTC | 118 |
| 12 Nov, 21:57 UTC | 141 |
| 12 Nov, 20:56 UTC | 150 |
| 12 Nov, 19:56 UTC | 191 |
| 12 Nov, 18:55 UTC | 181 |
| 12 Nov, 17:55 UTC | 158 |
| 12 Nov, 16:54 UTC | 116 |
| 12 Nov, 16:10 UTC | 1 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) (from 12 Nov) | 119 | — | — | 191 |
Average and peak concurrent players each month, and the change in average players from the month before.
Game Balance (12 Nov 2026): Players peaked at 1.3× the week before's average. Since it came out, players averaged 16% fewer than the week before.
| Update | Peak After | Change |
|---|---|---|
| Game Balance12 Nov 2026 · week before: 0.3 of 7 days; 0.6 of 7 days so far | 175 (1.3×) | −16% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count