Grid Tactics: Duel is a competitive card game built on an 8×8 grid. Every move is about positioning, timing, and resource trade-offs. With limited resources, choose when and where to play—set up or apply pressure. Each placement reshapes the board. Win through deckbuilding and precise execution.

| Day (UTC) | Peak | Average | Polls |
|---|---|---|---|
| 5 Nov 2026 | 3 | 2 | 3 |
| 4 Nov 2026 | 5 | 2 | 6 |
| 3 Nov 2026 | 6 | 3 | 6 |
| 2 Nov 2026 | 4 | 2 | 6 |
| 1 Nov 2026 | 5 | 3 | 7 |
| 31 Oct 2026 | 6 | 5 | 6 |
| 30 Oct 2026 | 8 | 5 | 6 |
| 29 Oct 2026 | 11 | 5 | 6 |
| 28 Oct 2026 | 4 | 2 | 6 |
| 27 Oct 2026 | 4 | 3 | 5 |
| 26 Oct 2026 | 7 | 3 | 4 |
| 25 Oct 2026 | 10 | 5 | 5 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 3 | −1 | −35.2% | 6 |
| October 2026Oct 2026 (from 24 Oct) | 4 | — | — | 11 |
Average and peak concurrent players each month, and the change in average players from the month before.
Balance Patch 2026-10-26 01:16 (UTC+8) (25 Oct 2026): Players peaked at 1.8× the week before's average. In the week after, players averaged 43% fewer than the week before.
| Update | Peak After | Change |
|---|---|---|
| Balance Patch 2026-10-26 01:16 (UTC+8)25 Oct 2026 · week before: 1.5 of 7 days | 11 (1.8×) | −43% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count