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| Poll | Players |
|---|---|
| 09:59 UTC | 5 |
| 05:58 UTC | 0 |
| 01:57 UTC | 0 |
| 30 Oct, 21:54 UTC | 0 |
| 30 Oct, 17:53 UTC | 1 |
| 30 Oct, 13:52 UTC | 3 |
| 30 Oct, 09:51 UTC | 2 |
| 30 Oct, 05:50 UTC | 1 |
| 30 Oct, 01:49 UTC | 0 |
| 29 Oct, 21:48 UTC | 0 |
| 29 Oct, 17:47 UTC | 0 |
| 29 Oct, 13:45 UTC | 2 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
Unify Japanese History! A Timeline Strategy Game Where History Itself Becomes the Battlefield.

v2.2.3 Update (26 Oct 2026): Players peaked at 1.7× the week before's average. Since it came out, players averaged 62% fewer than the week before.
| Update | Peak After | Change |
|---|---|---|
| v2.2.3 Update26 Oct 2026 · week before: 1.7 of 7 days; 5.3 of 7 days so far | 5 (1.7×) | −62% |
| Version 2.2.2 Update25 Oct 2026 · week before: 0.7 of 7 days; 6.3 of 7 days so far; next update a day later | 7 (2.2×) | −59% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| October 2026Oct 2026 (so far) (from 24 Oct) | 2 | — | — | 7 |
Average and peak concurrent players each month, and the change in average players from the month before.