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| Poll | Players |
|---|---|
| 01:26 UTC | 5 |
| 29 Oct, 21:25 UTC | 8 |
| 29 Oct, 17:25 UTC | 7 |
| 29 Oct, 13:23 UTC | 9 |
| 29 Oct, 09:22 UTC | 2 |
| 29 Oct, 05:21 UTC | 1 |
| 29 Oct, 01:20 UTC | 7 |
| 28 Oct, 21:20 UTC | 6 |
| 28 Oct, 17:19 UTC | 3 |
| 28 Oct, 13:19 UTC | 6 |
| 28 Oct, 09:18 UTC | 3 |
| 28 Oct, 05:17 UTC | 2 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchFebruary 2026 | 40 | — | The busier of its first two months |
| 3 months onMay 2026 | 10 | 24% | About average (better than 53% of 7,560 other games) |
| 12 months onFebruary 2027 | — | — | Not over yet |
Tailor Simulator kept 24% of the average players it had at its launch in February 2026 after 3 months. Monthly averages, ranked against every game we can score. How we count
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| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| October 2026Oct 2026 (so far) | 7 | −11 | −63% | 13 |
| September 2026Sept 2026 | 18 | +1 | +5.8% | 43 |
| August 2026Aug 2026 | 17 | −9 | −34.4% | 40 |
| July 2026Jul 2026 | 26 | +2 | +9.3% | 61 |
| June 2026Jun 2026 | 24 | +15 | +152.1% | 53 |
| May 2026May 2026 | 10 | −12 | −55.9% | 25 |
| April 2026Apr 2026 | 22 | −13 | −37.2% | 63 |
| March 2026Mar 2026 | 35 | −5 | −12.8% | 79 |
| February 2026Feb 2026 | 40 | — | — | 86 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.