A cyberpunk speedrunning platformer where one wrong touch ends the run. Dash, wall-kick and strike your way through ten handmade courses in thirty-second runs. Your dash is your weapon, and a kill it makes hands it straight back. Race the leaderboards, or download a rival's ghost and beat it.

| Day (UTC) | Peak | Average | Polls |
|---|---|---|---|
| 9 Nov 2026 | 1 | 1 | 1 |
| 8 Nov 2026 | 0 | 0 | 1 |
| 7 Nov 2026 | 0 | 0 | 2 |
| 6 Nov 2026 | 0 | 0 | 4 |
| 5 Nov 2026 | 0 | 0 | 1 |
| 4 Nov 2026 | 0 | 0 | 1 |
| 3 Nov 2026 | 0 | 0 | 1 |
| 2 Nov 2026 | 1 | 1 | 1 |
| 1 Nov 2026 | 0 | 0 | 1 |
| 31 Oct 2026 | 0 | 0 | 1 |
| 30 Oct 2026 | 1 | 0 | 5 |
| 29 Oct 2026 | 1 | 0 | 7 |
| 28 Oct 2026 | 0 | 0 | 6 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
PATCH 1.0.3 - ESPAÑOL, AND A WORLD THAT REACTS (5 Nov 2026): Players peaked at 3.3× the week before's average. Since it came out, players averaged 67% fewer than the week before.
| Update | Peak After | Change |
|---|---|---|
| PATCH 1.0.3 - ESPAÑOL, AND A WORLD THAT REACTS5 Nov 2026 · week before: 6.9 of 7 days; 3.8 of 7 days so far | 1 (3.3×) | −67% |
| Patch 1.0.2 - An Easier Way In.30 Oct 2026 · week before: 2.8 of 7 days; 6.1 of 7 days so far; next update 6 days later | 1 (1.7×) | −83% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 0 | 0 | −69.2% | 1 |
| October 2026Oct 2026 (from 27 Oct) | 1 | — | — | 5 |
Average and peak concurrent players each month, and the change in average players from the month before.