| Month | Peak | Average | Polls |
|---|---|---|---|
| November 2026 | 21 | 17 | 11 |
| October 2026 | 18 | 16 | 10 |
| September 2026 | 21 | 14 | Archive |
| August 2026 | 20 | 14 | Archive |
| July 2026 | 24 | 16 | Archive |
| June 2026 | 59 | 21 | Archive |
| May 2026 | 14 | 5 | Archive |
| April 2026 | 13 | 7 | Archive |
| March 2026 | 13 | 6 | Archive |
| February 2026 | 22 | 5 | Archive |
| January 2026 | 48 | 34 | Archive |
| December 2025 | 56 | 40 | Archive |
| November 2025 | 60 | 46 | Archive |
| October 2025 | 64 | 44 | Archive |
| September 2025 | 91 | 66 | Archive |
| August 2025 | 92 | 70 | Archive |
| July 2025 | 95 | 75 | Archive |
| June 2025 | 107 | 76 | Archive |
| May 2025 | 84 | 46 | Archive |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
The average and peak number of people in the game on Steam in each calendar month before our own collection began. These figures come from a licensed historical archive, not from our own polls.
Source: Licensed historical archive, Monthly player history. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchJune 2026 | 21 | — | The busier of its first two months |
| 3 months onSeptember 2026 | 14 | 68% | Holds players well (better than 87% of 9,246 other games) |
| 12 months onJune 2027 | — | — | Not over yet |
至尊战神传奇 kept 68% of the average players it had at its launch in June 2026 after 3 months. Monthly averages, ranked against every game we can score. How we count
经典1.80版重现,经久不衰,装备无限自由打,神装满地爆!在这款原汁原味的MMORPG游戏中,你将与同伴尽情冒险,成就一段强者的传奇成长之路。

| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 17 | 0 | −2.3% | 21 |
| October 2026Oct 2026 | 17 | +3 | +23.7% | 25 |
| September 2026Sept 2026 | 14 | 0 | +2.2% | 21 |
| August 2026Aug 2026 | 14 | −2 | −15.3% | 20 |
| July 2026Jul 2026 | 16 | −4 | −21.8% | 24 |
| June 2026Jun 2026 | 21 | +16 | +313.1% | 59 |
| May 2026May 2026 | 5 | −2 | −23.7% | 14 |
| April 2026Apr 2026 | 7 | 0 | +4.8% | 13 |
| March 2026Mar 2026 | 6 | +1 | +26.1% | 13 |
| February 2026Feb 2026 | 5 | −29 | −85.5% | 22 |
| January 2026Jan 2026 | 34 | −5 | −13% | 48 |
| December 2025Dec 2025 | 40 | −7 | −14.5% | 56 |
| November 2025Nov 2025 | 46 | +2 | +5% | 60 |
| October 2025Oct 2025 | 44 | −22 | −33.1% | 64 |
| September 2025Sept 2025 | 66 | −4 | −5.9% | 91 |
| August 2025Aug 2025 | 70 | −5 | −6.6% | 92 |
| July 2025Jul 2025 | 75 | −1 | −1.7% | 95 |
| June 2025Jun 2025 | 76 | +31 | +67% | 107 |
| May 2025May 2025 | 46 | — | — | 84 |
Average and peak concurrent players each month, and the change in average players from the month before. Months up to October 2026 are from a licensed historical archive.