| Day (UTC) | Peak | Average | Polls |
|---|---|---|---|
| 15 Nov 2026 | 3 | 3 | 1 |
| 14 Nov 2026 | 5 | 3 | 6 |
| 13 Nov 2026 | 4 | 2 | 6 |
| 12 Nov 2026 | 7 | 5 | 6 |
| 11 Nov 2026 | 8 | 7 | 6 |
| 10 Nov 2026 | 8 | 6 | 6 |
| 9 Nov 2026 | 8 | 4 | 6 |
| 8 Nov 2026 | 10 | 8 | 6 |
| 7 Nov 2026 | 10 | 7 | 6 |
| 6 Nov 2026 | 11 | 7 | 6 |
| 5 Nov 2026 | 13 | 10 | 6 |
| 4 Nov 2026 | 11 | 9 | 6 |
| 3 Nov 2026 | 16 | 13 | 6 |
| 2 Nov 2026 | 21 | 16 | 6 |
| 1 Nov 2026 | 17 | 15 | 4 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
How far can you push one trade route? Connect villages, trade resources, and find clever routes to bigger profits. A thinky strategy city-builder inspired by Euro board games. Grow your network, optimize every connection, and please the gods.

| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 8 | +8 | — | 21 |
| October 2026Oct 2026 (from 29 Oct) | 0 | — | — | 0 |
Average and peak concurrent players each month, and the change in average players from the month before.
UI scale, ranks and fixes - 1.0.2 (3 Nov 2026): Players peaked at 1.2× the week before's average. In the week after, players averaged 43% fewer than the week before.
| Update | Peak After | Change |
|---|---|---|
| UI scale, ranks and fixes - 1.0.23 Nov 2026 · week before: 4.7 of 7 days | 16 (1.2×) | −43% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count