| Poll | Players |
|---|---|
| 14:04 UTC | 14 |
| 10:02 UTC | 8 |
| 06:01 UTC | 7 |
| 02:00 UTC | 10 |
| 11 Nov, 22:00 UTC | 10 |
| 11 Nov, 17:59 UTC | 13 |
| 11 Nov, 13:58 UTC | 12 |
| 11 Nov, 09:57 UTC | 9 |
| 11 Nov, 05:56 UTC | 5 |
| 11 Nov, 01:55 UTC | 10 |
| 10 Nov, 21:55 UTC | 18 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| Launch (Early Access)May 2026 | 50 | — | The busier of its first two months |
| 3 months onAugust 2026 | 17 | 34% | About average (better than 64% of 9,246 other games) |
| 12 months onMay 2027 | — | — | Not over yet |
Mineral Mining Simulator kept 34% of the average players it had at its Early Access launch in May 2026 after 3 months. Monthly averages, ranked against every game we can score. How we count
Build and automate a mining operation from the ground down. Survey deposits, extract and refine valuable gems and metals, synthesize high-value composites, hire workers, and ship your products to expanding markets. Optimize every stage of the pipeline to maximize efficiency, quality, and profit.

v1.0.62 - Supply Automation Rework & Major Performance Improvements (30 Oct 2026): Players peaked at 2.1× the week before's average. In the week after, players averaged 7% fewer than the week before. Another update came 7 days later, so that week is partly its doing.
| Update | Peak After | Change |
|---|---|---|
| v1.0.73 - Train Loading Controls, Better Item Management & More QoL6 Nov 2026 · 6.2 of 7 days so far | 22 (2.0×) | +2% |
| v1.0.62 - Supply Automation Rework & Major Performance Improvements30 Oct 2026 · week before: 6.8 of 7 days; next update 7 days later | 25 (2.1×) | −7% |
| v1.0.47 - New Synthesis Products, Markets & More QoL23 Oct 2026 · week before: 3.3 of 7 days | 30 (2.2×) | −12% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 11 | −13 | −54.5% | 25 |
| October 2026Oct 2026 | 24 | −12 | −32.6% | 87 |
| September 2026Sept 2026 | 36 | +19 | +108.7% | 151 |
| August 2026Aug 2026 | 17 | 0 | −1% | 41 |
| July 2026Jul 2026 | 17 | −2 | −12.2% | 43 |
| June 2026Jun 2026 | 20 | −31 | −60.9% | 44 |
| May 2026May 2026 | 50 | — | — | 133 |
Average and peak concurrent players each month, and the change in average players from the month before. Months up to October 2026 are from a licensed historical archive.