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| Poll | Players |
|---|---|
| 02:32 UTC | 3 |
| 28 Oct, 02:00 UTC | 2 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
我们想打造一种很不一样的塔防游戏, 它应该很紧张,很刺激,除了策略, 还应该有英雄操控,玩起来更像我们过去玩的魔兽RPG, 潮水一样无数的怪,还能多人合作。 对了! 玩家之间还要能够公平竞技来一场PK, 这种PK要比MOBA游戏轻度一点, 可以1对1。于是有了现在的《策马守天关》!!!欢迎来体验!

| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| October 2026Oct 2026 (so far) | 3 | +1 | +49.3% | 6 |
| September 2026Sept 2026 | 2 | 0 | +12.9% | 6 |
| August 2026Aug 2026 | 2 | 0 | −21.9% | 4 |
| July 2026Jul 2026 | 2 | 0 | −16.2% | 5 |
| June 2026Jun 2026 | 3 | 0 | −0.7% | 8 |
| May 2026May 2026 | 3 | −1 | −23.5% | 7 |
| April 2026Apr 2026 | 4 | +1 | +46.7% | 10 |
| March 2026Mar 2026 | 2 | — | — | 7 |
| January 2026Jan 2026 | 3 | — | — | 9 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.