| Poll | Players |
|---|---|
| 06:33 UTC | 9 |
| 02:32 UTC | 10 |
| 7 Nov, 22:31 UTC | 11 |
| 7 Nov, 18:30 UTC | 9 |
| 7 Nov, 14:30 UTC | 15 |
| 7 Nov, 10:29 UTC | 12 |
| 7 Nov, 06:28 UTC | 12 |
| 7 Nov, 02:26 UTC | 10 |
| 6 Nov, 22:25 UTC | 14 |
| 6 Nov, 18:24 UTC | 17 |
| 6 Nov, 14:23 UTC | 19 |
| 6 Nov, 10:17 UTC | 13 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchOctober 2025 | 45 | — | The busier of its first two months |
| 3 months onJanuary 2026 | 54 | 1.2× | Holds players well (better than 97% of 9,248 other games) |
| 12 months onOctober 2026 | 22 | 48% | Holds players well (better than 81% of 7,787 other games) |
Project Chromata grew to 1.2× the average players it had at its launch in October 2025 after 3 months and 48% after 12 months. Monthly averages, ranked against every game we can score. How we count
Project Chromata is a A sci-fi incremental in ten stages that refuses to stay one. Pull red, yellow and blue out of the void, converge them into Light, and relight a dead universe. Then it changes. An idle game with an ending, not one prestige layer remains the same forever.

Project Chromata - Version 3.0.1 (24 Oct 2026): Players peaked at 1.4× the week before's average. In the week after, players averaged 13% fewer than the week before.
| Update | Peak After | Change |
|---|---|---|
| Project Chromata - Version 3.0.21 Nov 2026 · 6.4 of 7 days so far | 29 (1.4×) | −18% |
| Project Chromata - Version 3.0.124 Oct 2026 · week before: 1.2 of 7 days | 34 (1.4×) | −13% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 17 | −5 | −24.1% | 29 |
| October 2026Oct 2026 (from 23 Oct) | 22 | −8 | −25.9% | 34 |
| September 2026Sept 2026 | 30 | +2 | +6.8% | 54 |
| August 2026Aug 2026 | 28 | −1 | −3.7% | 49 |
| July 2026Jul 2026 | 29 | −4 | −12.7% | 63 |
| June 2026Jun 2026 | 33 | −21 | −38.8% | 60 |
| May 2026May 2026 | 54 | −3 | −5.2% | 88 |
| April 2026Apr 2026 | 57 | +3 | +6% | 86 |
| March 2026Mar 2026 | 54 | −6 | −9.4% | 96 |
| February 2026Feb 2026 | 59 | +5 | +9.5% | 97 |
| January 2026Jan 2026 | 54 | +22 | +68.5% | 104 |
| December 2025Dec 2025 | 32 | −13 | −29.2% | 56 |
| November 2025Nov 2025 | 45 | +13 | +39.9% | 70 |
| October 2025Oct 2025 | 32 | — | — | 67 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.