Open your own shop in the heart of a Medieval Fantasy realm! Stock your shelves with everything from potions and swords to mysterious crystals and legendary artifacts. Set your prices, earn your customers' trust and become the richest merchant in the town!

| Poll | Players |
|---|---|
| 02:50 UTC | 16 |
| 14 Nov, 02:50 UTC | 14 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchJune 2026 | 124 | — | The busier of its first two months |
| 3 months onSeptember 2026 | 12 | 9.2% | Loses players fast (better than 12% of 9,242 other games) |
| 12 months onJune 2027 | — | — | Not over yet |
Arcane Merchant kept 9.2% of the average players it had at its launch in June 2026 after 3 months. Monthly averages, ranked against every game we can score. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 25 | +12 | +93.5% | 58 |
| October 2026Oct 2026 | 13 | +2 | +13.8% | 69 |
| September 2026Sept 2026 | 12 | −7 | −37.8% | 40 |
| August 2026Aug 2026 | 18 | −9 | −33% | 48 |
| July 2026Jul 2026 | 28 | −96 | −77.8% | 64 |
| June 2026Jun 2026 | 124 | — | — | 478 |
Average and peak concurrent players each month, and the change in average players from the month before. Months up to October 2026 are from a licensed historical archive.
Major Update 1 — New Content, Improvements, Fixes & Optimization and Public Demo (28 Oct 2026): Players peaked at 4.4× the week before's average. In the week after, players averaged 150% more than the week before.
| Update | Peak After | Change |
|---|---|---|
| Major Update 1 — New Content, Improvements, Fixes & Optimization and Public Demo28 Oct 2026 · week before: 5.9 of 7 days | 58 (4.4×) | +150% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count