| Poll | Players |
|---|---|
| 06:54 UTC | 0 |
| 02:53 UTC | 2 |
| 29 Oct, 22:53 UTC | 1 |
| 29 Oct, 18:52 UTC | 2 |
| 29 Oct, 17:53 UTC | 1 |
| 29 Oct, 13:53 UTC | 1 |
| 29 Oct, 09:50 UTC | 0 |
| 29 Oct, 05:22 UTC | 0 |
| 29 Oct, 01:16 UTC | 1 |
| 28 Oct, 21:45 UTC | 4 |
| 28 Oct, 17:44 UTC | 2 |
| 28 Oct, 13:44 UTC | 1 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
Pull Me In is a supernatural life simulation where you build a home, form relationships, pursue strange Purposes and survive a town plagued by ghosts, demons, possession and unexplained phenomena. Live an ordinary life in a place where nothing is ordinary.

Hotfix v1.4 (29 Oct 2026): Players peaked at 1.7× the week before's average. Since it came out, players were level with the week before.
| Update | Peak After | Change |
|---|---|---|
| Hotfix v1.429 Oct 2026 · week before: 1.5 of 7 days; 0.5 of 7 days so far | 2 (1.7×) | 0% |
| Hotfix 1.329 Oct 2026 · week before: 0.8 of 7 days; 1.2 of 7 days so far; next update a day later | 2 (1.2×) | −47% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| October 2026Oct 2026 (so far) (from 28 Oct) | 1 | — | — | 4 |
Average and peak concurrent players each month, and the change in average players from the month before.