| Poll | Players |
|---|---|
| 9 Nov, 21:43 UTC | 3 |
| 8 Nov, 21:38 UTC | 3 |
| 8 Nov, 17:37 UTC | 2 |
| 8 Nov, 13:36 UTC | 3 |
| 8 Nov, 09:34 UTC | 3 |
| 8 Nov, 05:33 UTC | 2 |
| 8 Nov, 01:32 UTC | 0 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchMay 2026 | 28 | — | The busier of its first two months |
| 3 months onAugust 2026 | 5 | 17% | Loses players fast (better than 33% of 9,247 other games) |
| 12 months onMay 2027 | — | — | Not over yet |
Criticality kept 17% of the average players it had at its launch in May 2026 after 3 months. Monthly averages, ranked against every game we can score. How we count
A short incremental game about splitting atoms and triggering exponentially growing chain reactions.

Patch (25 Oct 2026): Players peaked at 2.1× the week before's average. In the week after, players averaged 52% fewer than the week before.
| Update | Peak After | Change |
|---|---|---|
| Patch25 Oct 2026 · week before: 1.5 of 7 days | 12 (2.1×) | −52% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 2 | −1 | −46.9% | 5 |
| October 2026Oct 2026 (from 24 Oct) | 3 | +1 | +56.1% | 12 |
| September 2026Sept 2026 | 2 | −3 | −56.2% | 6 |
| August 2026Aug 2026 | 5 | −20 | −80.8% | 17 |
| July 2026Jul 2026 | 25 | +20 | +385.4% | 126 |
| June 2026Jun 2026 | 5 | −23 | −81.7% | 13 |
| May 2026May 2026 | 28 | — | — | 78 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.