| Hour | Peak | Average | Polls |
|---|---|---|---|
| 02:00 UTC | 12 | 12 | 1 |
| 12 Nov, 22:00 UTC | 12 | 12 | 1 |
| 12 Nov, 18:00 UTC | 12 | 12 | 1 |
| 12 Nov, 13:00 UTC | 18 | 18 | 1 |
| 12 Nov, 09:00 UTC | 8 | 8 | 1 |
| 12 Nov, 05:00 UTC | 8 | 8 | 1 |
| 12 Nov, 01:00 UTC | 14 | 14 | 1 |
| 11 Nov, 21:00 UTC | 10 | 10 | 1 |
| 11 Nov, 17:00 UTC | 23 | 23 | 1 |
| 11 Nov, 13:00 UTC | 20 | 20 | 1 |
| 11 Nov, 09:00 UTC | 11 | 11 | 1 |
| 11 Nov, 05:00 UTC | 12 | 12 | 1 |
| 11 Nov, 01:00 UTC | 9 | 9 | 1 |
| 10 Nov, 21:00 UTC | 0 | 0 | 1 |
| 10 Nov, 17:00 UTC | 14 | 14 | 1 |
| 10 Nov, 13:00 UTC | 15 | 15 | 1 |
| 10 Nov, 09:00 UTC | 6 | 6 | 1 |
| 10 Nov, 05:00 UTC | 5 | 5 | 1 |
| 10 Nov, 01:00 UTC | 13 | 13 | 1 |
| 9 Nov, 21:00 UTC | 13 | 13 | 1 |
| 9 Nov, 17:00 UTC | 14 | 14 | 1 |
| 9 Nov, 13:00 UTC | 12 | 12 | 1 |
| 9 Nov, 09:00 UTC | 10 | 10 | 1 |
| 9 Nov, 05:00 UTC | 7 | 7 | 1 |
| 9 Nov, 01:00 UTC | 10 | 10 | 1 |
| 8 Nov, 21:00 UTC | 16 | 16 | 1 |
| 8 Nov, 17:00 UTC | 29 | 29 | 1 |
| 8 Nov, 13:00 UTC | 20 | 20 | 1 |
| 8 Nov, 09:00 UTC | 6 | 6 | 1 |
| 8 Nov, 05:00 UTC | 11 | 11 | 1 |
| 8 Nov, 01:00 UTC | 18 | 18 | 1 |
| 7 Nov, 21:00 UTC | 23 | 23 | 1 |
| 7 Nov, 17:00 UTC | 16 | 16 | 1 |
| 7 Nov, 13:00 UTC | 21 | 21 | 1 |
| 7 Nov, 09:00 UTC | 17 | 17 | 1 |
| 7 Nov, 05:00 UTC | 17 | 17 | 1 |
| 7 Nov, 01:00 UTC | 19 | 19 | 1 |
| 6 Nov, 21:00 UTC | 16 | 16 | 1 |
| 6 Nov, 17:00 UTC | 17 | 17 | 1 |
| 6 Nov, 13:00 UTC | 16 | 16 | 1 |
| 6 Nov, 09:00 UTC | 13 | 13 | 1 |
| 6 Nov, 05:00 UTC | 15 | 15 | 1 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchMay 2026 | 89 | — | The busier of its first two months |
| 3 months onAugust 2026 | 44 | 49% | Holds players well (better than 78% of 9,243 other games) |
| 12 months onMay 2027 | — | — | Not over yet |
Retail Hell kept 49% of the average players it had at its launch in May 2026 after 3 months. Monthly averages, ranked against every game we can score. How we count
Trapped in an infinite shift, you are the sole clerk of purgatory’s only convenience store. Manage stock, pay your taxes and keep nightmarish creatures at bay as you uncover the secret of why your shift never ends. Clock in. Serve the dead. Survive the shift.

Workplace Horror Halloween Bundle + Retail Hell balance update! (30 Oct 2026): Players peaked at 2.0× the week before's average. In the week after, players averaged 8% more than the week before.
| Update | Peak After | Change |
|---|---|---|
| Workplace Horror Halloween Bundle + Retail Hell balance update!30 Oct 2026 · week before: 6.4 of 7 days | 42 (2.0×) | +8% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 17 | −3 | −16.2% | 39 |
| October 2026Oct 2026 | 21 | −3 | −13.3% | 42 |
| September 2026Sept 2026 | 24 | −20 | −45.9% | 48 |
| August 2026Aug 2026 | 44 | +5 | +11.4% | 116 |
| July 2026Jul 2026 | 39 | −12 | −24.1% | 120 |
| June 2026Jun 2026 | 52 | −37 | −41.6% | 126 |
| May 2026May 2026 | 89 | — | — | 160 |
Average and peak concurrent players each month, and the change in average players from the month before. Months up to October 2026 are from a licensed historical archive.