Experience the race from the pit wall. In this hardcore management simulation driven by a comprehensive tactical interface, every decision is vital. From R&D to real-time strategy under dynamic weather: analyze the data and lead your team to victory.

| Poll | Players |
|---|---|
| 05:51 UTC | 3 |
| 01:50 UTC | 4 |
| 30 Oct, 21:49 UTC | 13 |
| 30 Oct, 17:48 UTC | 8 |
| 30 Oct, 13:47 UTC | 7 |
| 30 Oct, 09:47 UTC | 4 |
| 30 Oct, 05:45 UTC | 2 |
| 30 Oct, 01:44 UTC | 4 |
| 29 Oct, 21:43 UTC | 15 |
| 29 Oct, 17:42 UTC | 10 |
| 29 Oct, 13:40 UTC | 9 |
| 29 Oct, 09:36 UTC | 1 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
Delta Manager v0.7 — Patch Notes (22 Oct 2026): Players peaked at 9.0× the week before's average. In the week after, players averaged 230% more than the week before.
| Update | Peak After | Change |
|---|---|---|
| Delta Manager v0.7 — Patch Notes22 Oct 2026 · week before: 1 of 7 days | 18 (9.0×) | +230% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| October 2026Oct 2026 (so far) (from 21 Oct) | 6 | — | — | 18 |
| June 2026Jun 2026 | 3 | 0 | −6.4% | 11 |
| May 2026May 2026 | 3 | −1 | −28.2% | 8 |
| April 2026Apr 2026 | 4 | +1 | +30% | 10 |
| March 2026Mar 2026 | 3 | — | — | 10 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.