| Poll | Players |
|---|---|
| 16:45 UTC | 5 |
| 12:44 UTC | 6 |
| 08:43 UTC | 4 |
| 04:42 UTC | 11 |
| 00:39 UTC | 7 |
| 6 Nov, 20:37 UTC | 4 |
| 6 Nov, 16:36 UTC | 6 |
| 6 Nov, 12:33 UTC | 4 |
| 6 Nov, 08:32 UTC | 5 |
| 6 Nov, 04:31 UTC | 7 |
| 6 Nov, 00:30 UTC | 9 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
Your heroes are people. They form bonds, take grudges, fall in love, and die permanently. Run a guild of brilliant, emotionally unstable adventurers — and watch their story write itself.

| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 8 | −2 | −24.5% | 15 |
| October 2026Oct 2026 (from 29 Oct) | 10 | — | — | 20 |
Average and peak concurrent players each month, and the change in average players from the month before.
v0.9.2 is out: Sandbox mode, Quillsworth's Handbook and harder raids (5 Nov 2026): Players peaked at 1.2× the week before's average. Since it came out, players averaged 34% fewer than the week before.
| Update | Peak After | Change |
|---|---|---|
| v0.9.2 is out: Sandbox mode, Quillsworth's Handbook and harder raids5 Nov 2026 · week before: 6.8 of 7 days; 2.3 of 7 days so far | 11 (1.2×) | −34% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count