| Poll | Players |
|---|---|
| 17:59 UTC | 100 |
| 16:59 UTC | 106 |
| 15:58 UTC | 96 |
| 14:58 UTC | 88 |
| 14:15 UTC | 72 |
| 13:14 UTC | 74 |
| 12:14 UTC | 69 |
| 11:13 UTC | 74 |
| 10:14 UTC | 72 |
| 09:13 UTC | 69 |
| 08:13 UTC | 53 |
| 04:12 UTC | 44 |
| 03:11 UTC | 55 |
| 02:11 UTC | 58 |
| 01:10 UTC | 69 |
| 00:09 UTC | 85 |
| 28 Oct, 22:17 UTC | 115 |
| 28 Oct, 21:17 UTC | 140 |
| 28 Oct, 20:16 UTC | 155 |
| 28 Oct, 19:15 UTC | 136 |
| 28 Oct, 15:15 UTC | 1 |
| 28 Oct, 15:03 UTC | 1 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
Timberworks is an incremental factory automation and management game. Start with a small sawmill, automate production, expand your railway network, and build a vast industrial empire.

| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| October 2026Oct 2026 (so far) | 79 | — | — | 155 |
Average and peak concurrent players each month, and the change in average players from the month before.
Patch #1 (29 Oct 2026): Players peaked at 1.4× the week before's average. Since it came out, players averaged 24% more than the week before.
| Update | Peak After | Change |
|---|---|---|
| Patch #129 Oct 2026 · 0.2 of 7 days so far | 106 (1.4×) | +24% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count