| Hour | Peak | Average | Polls |
|---|---|---|---|
| 06:00 UTC | 2 | 2 | 1 |
| 02:00 UTC | 2 | 2 | 1 |
| 1 Nov, 22:00 UTC | 2 | 2 | 1 |
| 1 Nov, 18:00 UTC | 2 | 2 | 1 |
| 1 Nov, 14:00 UTC | 5 | 5 | 1 |
| 1 Nov, 10:00 UTC | 6 | 6 | 1 |
| 1 Nov, 06:00 UTC | 3 | 3 | 1 |
| 1 Nov, 02:00 UTC | 4 | 4 | 1 |
| 31 Oct, 22:00 UTC | 2 | 2 | 1 |
| 31 Oct, 18:00 UTC | 3 | 3 | 1 |
| 31 Oct, 14:00 UTC | 0 | 0 | 1 |
| 31 Oct, 10:00 UTC | 1 | 1 | 1 |
| 31 Oct, 03:00 UTC | 4 | 4 | 1 |
| 30 Oct, 03:00 UTC | 3 | 3 | 1 |
| 29 Oct, 03:00 UTC | 2 | 2 | 1 |
| 28 Oct, 03:00 UTC | 3 | 3 | 1 |
| 27 Oct, 04:00 UTC | 3 | 3 | 1 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchMarch 2026 | 77 | — | The busier of its first two months |
| 3 months onJune 2026 | 24 | 31% | About average (better than 61% of 9,259 other games) |
| 12 months onMarch 2027 | — | — | Not over yet |
万界·飞升成圣 kept 31% of the average players it had at its launch in March 2026 after 3 months. Monthly averages, ranked against every game we can score. How we count
An idle strategy RPG inspired by xianxia. Rise from Qi Refining to Sage, recruit heroes, master divine arts, forge gear, and conquer secret realms and endless waves. Rebirth for permanent bonuses and push your power beyond every limit.

| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 3 | 0 | +8.3% | 6 |
| October 2026Oct 2026 (from 24 Oct) | 3 | −9 | −74.4% | 5 |
| September 2026Sept 2026 | 12 | 0 | +0.8% | 20 |
| August 2026Aug 2026 | 12 | −9 | −44.5% | 19 |
| July 2026Jul 2026 | 21 | −3 | −12.3% | 34 |
| June 2026Jun 2026 | 24 | −4 | −15.6% | 43 |
| May 2026May 2026 | 28 | −29 | −50.7% | 46 |
| April 2026Apr 2026 | 58 | −19 | −25% | 95 |
| March 2026Mar 2026 | 77 | — | — | 118 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.
《万界》v6.1 更新公告 (30 Oct 2026): Players peaked at 1.6× the week before's average. Since it came out, players averaged 24% fewer than the week before.
| Update | Peak After | Change |
|---|---|---|
| 《万界》v6.1 更新公告30 Oct 2026 · week before: 6 of 7 days; 3.1 of 7 days so far | 6 (1.6×) | −24% |
| 《万界》v6.0 更新公告29 Oct 2026 · week before: 5 of 7 days; 4.2 of 7 days so far; next update a day later | 6 (1.4×) | −36% |
| 《万界》v5.9 更新公告28 Oct 2026 · week before: 4 of 7 days; 5.2 of 7 days so far; next update a day later | 6 (1.3×) | −38% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count