Every hero changes the heroes beside it. Arrange 46+ heroes on a grid, chain their abilities, and find the layout that multiplies your damage. Then prestige across 21 worlds, fight with mounts, and run missions, mines and a workshop while you're away.

| Poll | Players |
|---|---|
| 16:53 UTC | 38 |
| 12:52 UTC | 37 |
| 08:48 UTC | 32 |
| 04:43 UTC | 25 |
| 00:41 UTC | 33 |
| 30 Oct, 20:21 UTC | 36 |
| 30 Oct, 16:20 UTC | 31 |
| 30 Oct, 12:19 UTC | 34 |
| 30 Oct, 08:18 UTC | 23 |
| 30 Oct, 04:17 UTC | 32 |
| 30 Oct, 00:13 UTC | 36 |
| 29 Oct, 20:14 UTC | 37 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| October 2026Oct 2026 (so far) (from 27 Oct) | 27 | — | — | 38 |
Average and peak concurrent players each month, and the change in average players from the month before.
v0.8.6: Clearer Plans, Smoother Play (29 Oct 2026): Players peaked at 1.6× the week before's average. Since it came out, players averaged 36% more than the week before.
| Update | Peak After | Change |
|---|---|---|
| v0.8.6: Clearer Plans, Smoother Play29 Oct 2026 · week before: 2.4 of 7 days; 1.8 of 7 days so far | 38 (1.6×) | +36% |
| v0.8.5: Plan Your Next Move28 Oct 2026 · week before: 1.1 of 7 days; 3.1 of 7 days so far; next update a day later | 38 (2.1×) | +80% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count