No chosen one, only a mortal soul. In this hardcore cultivation Roguelike, found a sect and forge a legacy across generations. Fall in battle to become a Sword Soul that protects those who follow. Master the Five Elements, defy fate, and turn every death into a step toward a greater awakening.

| 6 hours from | Peak | Average | Polls |
|---|---|---|---|
| 00:00 UTC | 10 | 10 | 1 |
| 1 Nov, 18:00 UTC | 12 | 9 | 2 |
| 1 Nov, 12:00 UTC | 11 | 11 | 1 |
| 1 Nov, 06:00 UTC | 12 | 12 | 2 |
| 1 Nov, 00:00 UTC | 11 | 11 | 1 |
| 31 Oct, 18:00 UTC | 8 | 6 | 2 |
| 31 Oct, 12:00 UTC | 12 | 12 | 1 |
| 31 Oct, 06:00 UTC | 9 | 8 | 2 |
| 31 Oct, 00:00 UTC | 6 | 6 | 1 |
| 30 Oct, 18:00 UTC | 7 | 7 | 2 |
| 30 Oct, 12:00 UTC | 15 | 15 | 1 |
| 30 Oct, 06:00 UTC | 14 | 13 | 2 |
| 30 Oct, 00:00 UTC | 10 | 10 | 1 |
| 29 Oct, 18:00 UTC | 11 | 8 | 2 |
| 29 Oct, 12:00 UTC | 15 | 15 | 1 |
| 29 Oct, 06:00 UTC | 12 | 12 | 1 |
| 29 Oct, 00:00 UTC | 11 | 10 | 2 |
| 28 Oct, 18:00 UTC | 6 | 6 | 1 |
| 28 Oct, 12:00 UTC | 13 | 12 | 2 |
| 28 Oct, 06:00 UTC | 9 | 9 | 1 |
| 28 Oct, 00:00 UTC | 11 | 9 | 2 |
| 27 Oct, 18:00 UTC | 8 | 8 | 1 |
| 27 Oct, 12:00 UTC | 18 | 16 | 2 |
| 27 Oct, 06:00 UTC | 15 | 15 | 1 |
| 27 Oct, 00:00 UTC | 10 | 10 | 1 |
| 26 Oct, 18:00 UTC | 9 | 9 | 1 |
| 26 Oct, 12:00 UTC | 15 | 15 | 1 |
| 26 Oct, 06:00 UTC | 17 | 17 | 1 |
| 26 Oct, 00:00 UTC | 13 | 13 | 1 |
| 25 Oct, 18:00 UTC | 7 | 7 | 1 |
| 25 Oct, 12:00 UTC | 15 | 15 | 1 |
| 25 Oct, 06:00 UTC | 22 | 22 | 1 |
| 25 Oct, 00:00 UTC | 19 | 19 | 1 |
| 24 Oct, 18:00 UTC | 7 | 7 | 1 |
| 24 Oct, 12:00 UTC | 15 | 15 | 1 |
| 24 Oct, 06:00 UTC | 18 | 18 | 1 |
| 24 Oct, 00:00 UTC | 13 | 13 | 1 |
| 23 Oct, 18:00 UTC | 6 | 5 | 2 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Avg players | Kept | Compared with other games |
|---|---|---|---|
| LaunchJuly 2026 | 44 | — | The busier of its first two months |
| 3 months onOctober 2026 | 11 | 25% | About average (better than 51% of 9,259 other games) |
| 12 months onJuly 2027 | — | — | Not over yet |
万世剑冢 kept 25% of the average players it had at its launch in July 2026 after 3 months. Monthly averages, ranked against every game we can score. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 10 | −1 | −6.5% | 12 |
| October 2026Oct 2026 (from 23 Oct) | 11 | −8 | −41.7% | 22 |
| September 2026Sept 2026 | 19 | −5 | −22.2% | 42 |
| August 2026Aug 2026 | 24 | −20 | −45.4% | 59 |
| July 2026Jul 2026 | 44 | — | — | 138 |
Average and peak concurrent players each month, and the change in average players from the month before. Months before October 2026 are from a licensed historical archive.