Sushiamo is a roguelike deck-builder where you make sushi to reach absurd scores. Discover unique ingredients, sauces, game-changing tools, and navigate the map to break the game with insane combos!

| Poll | Players |
|---|---|
| 00:29 UTC | 250 |
| 12 Nov, 20:24 UTC | 252 |
| 12 Nov, 16:23 UTC | 175 |
| 12 Nov, 12:19 UTC | 135 |
| 12 Nov, 08:18 UTC | 129 |
| 12 Nov, 04:16 UTC | 293 |
| 12 Nov, 00:13 UTC | 283 |
| 11 Nov, 20:06 UTC | 288 |
| 11 Nov, 16:05 UTC | 197 |
| 11 Nov, 12:04 UTC | 120 |
| 11 Nov, 08:03 UTC | 153 |
| 11 Nov, 04:02 UTC | 256 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) (from 4 Nov) | 181 | — | — | 294 |
Average and peak concurrent players each month, and the change in average players from the month before.
First update after release! 🎏 [1.0.1] (10 Nov 2026): Players peaked at 1.7× the week before's average. Since it came out, players averaged 23% more than the week before.
| Update | Peak After | Change |
|---|---|---|
| First update after release! 🎏 [1.0.1]10 Nov 2026 · week before: 6 of 7 days; 2.3 of 7 days so far | 293 (1.7×) | +23% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count