| Poll | Players |
|---|---|
| 21:20 UTC | 0 |
| 17:17 UTC | 3 |
| 13:17 UTC | 10 |
| 09:47 UTC | 3 |
| 05:46 UTC | 3 |
| 01:45 UTC | 1 |
| 6 Nov, 21:44 UTC | 0 |
| 6 Nov, 17:43 UTC | 5 |
| 6 Nov, 16:33 UTC | 7 |
| 6 Nov, 12:31 UTC | 10 |
| 6 Nov, 08:26 UTC | 1 |
| 6 Nov, 04:25 UTC | 4 |
| 6 Nov, 04:21 UTC | 4 |
| 6 Nov, 03:54 UTC | 4 |
| 6 Nov, 01:45 UTC | 1 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
"Anomaly Road" is an escape game set on a mountain road in Japan, combining horror, driving, and strange occurrences. While driving, you suddenly realize you've gotten lost on a road deep in the mountains. As you turn a corner with a bad feeling, what awaits you...?

| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) (from 5 Nov) | 3 | — | — | 10 |
Average and peak concurrent players each month, and the change in average players from the month before.
ver.1.0.9 Fixed a bug of anomaly list. (6 Nov 2026): Players peaked at 5.0× the week before's average. Since it came out, players averaged 110% more than the week before.
| Update | Peak After | Change |
|---|---|---|
| ver.1.0.9 Fixed a bug of anomaly list.6 Nov 2026 · week before: 0.9 of 7 days; 1.4 of 7 days so far | 10 (5.0×) | +110% |
| Fixed the camera movement issues6 Nov 2026 · week before: 0.5 of 7 days; 1.8 of 7 days so far; next update a day later | 10 (33×) | +1200% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count