| Poll | Players |
|---|---|
| 10:42 UTC | 4 |
| 06:41 UTC | 8 |
| 02:40 UTC | 14 |
| 4 Nov, 22:40 UTC | 14 |
| 4 Nov, 18:39 UTC | 10 |
| 4 Nov, 14:38 UTC | 6 |
| 4 Nov, 10:36 UTC | 5 |
| 4 Nov, 06:34 UTC | 2 |
| 4 Nov, 02:33 UTC | 10 |
| 3 Nov, 22:28 UTC | 15 |
| 3 Nov, 20:22 UTC | 11 |
| 3 Nov, 16:20 UTC | 10 |
| 3 Nov, 14:31 UTC | 10 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
Fly a rented corporate vessel in a procedurally-generated universe, navigate risky routes, profit from changing markets before the opportunity disappears and you lose it all. Take jobs, navigate the markets, smuggle, lie. Do everything in order to keep flying.

VOID PROFIT Hotfix #2 (3 Nov 2026): Players peaked at 1.3× the week before's average. Since it came out, players averaged 27% fewer than the week before.
| Update | Peak After | Change |
|---|---|---|
| VOID PROFIT Hotfix #23 Nov 2026 · week before: 0.5 of 7 days; 2.1 of 7 days so far | 15 (1.3×) | −27% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) (from 2 Nov) | 9 | — | — | 17 |
Average and peak concurrent players each month, and the change in average players from the month before.