| Hour | Peak | Average | Polls |
|---|---|---|---|
| 15:00 UTC | 3 | 3 | 1 |
| 7 Nov, 15:00 UTC | 2 | 2 | 1 |
| 7 Nov, 02:00 UTC | 1 | 1 | 1 |
| 6 Nov, 02:00 UTC | 0 | 0 | 1 |
| 5 Nov, 22:00 UTC | 0 | 0 | 1 |
| 5 Nov, 18:00 UTC | 1 | 1 | 1 |
| 5 Nov, 08:00 UTC | 0 | 0 | 1 |
| 5 Nov, 04:00 UTC | 0 | 0 | 1 |
| 5 Nov, 00:00 UTC | 2 | 2 | 1 |
| 4 Nov, 01:00 UTC | 2 | 2 | 1 |
| 3 Nov, 12:00 UTC | 1 | 1 | 1 |
| 2 Nov, 13:00 UTC | 1 | 1 | 1 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
Shadow Gangs Zero is an explosive 2D ninja action platformer with hand-drawn pixel art. Play as Dan or Monika, fight solo or together in 2-player local co-op, battle across 43 levels, unleash ninja powers, transform into powerful warriors, and face 6 challenging bosses and 6 massive mini-bosses.

Bonus Rewards and Co-op Inventory Fixes (4 Nov 2026): Players peaked at 1.9× the week before's average. Since it came out, players averaged 31% fewer than the week before.
| Update | Peak After | Change |
|---|---|---|
| Bonus Rewards and Co-op Inventory Fixes4 Nov 2026 · week before: 5.3 of 7 days; 4.7 of 7 days so far | 3 (1.9×) | −31% |
| Collin Boss Fight Balance Adjustments (v1.2.1)3 Nov 2026 · week before: 4.7 of 7 days; 5.2 of 7 days so far; next update a day later | 3 (1.7×) | −39% |
| Shadow Gangs Zero — Update v1.2.02 Nov 2026 · week before: 3.8 of 7 days; 6.2 of 7 days so far; next update a day later | 3 (1.5×) | −45% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 1 | +1 | — | 3 |
| October 2026Oct 2026 (from 29 Oct) | 0 | — | — | 0 |
Average and peak concurrent players each month, and the change in average players from the month before.