CTRL-U: Testing Facility is a Platform Parkour FPS where every second counts. Fine-tune the prototype of the K-Series Auxiliary Android through a series of increasingly challenging test courses, facing obstacles and enemies that will put your speed and efficiency to the test.

Public builds
—No reading yet
Counted once we have watched for 90 days (since 28 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 28 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
None seen yetUpdate posts
0 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
Not enough builds yetNo public build seen yet.
From Steam’s client network, last checked . Builds before 28 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
No update posts from before 28 Oct 2026 found yet.
Steam keeps no record of past build numbers, so before 28 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count
| App | Players now | Latest build |
|---|---|---|
| CTRL-U: Testing Facility Playtest · App 4869970 | Not yet | 23896564 · |
Separate Steam apps for test, staging and playtest versions of CTRL-U: Testing Facility. They have no store page, so they aren’t counted as games or releases. Builds come from Steam’s client network, players from the Steam Web API every few hours. Steam gives no count for an app nobody can launch. How we count