| Poll | Players |
|---|---|
| 30 Oct, 09:21 UTC | 0 |
| 30 Oct, 05:53 UTC | 0 |
| 30 Oct, 01:52 UTC | 1 |
| 29 Oct, 21:51 UTC | 2 |
| 29 Oct, 17:49 UTC | 0 |
| 29 Oct, 13:49 UTC | 0 |
| 29 Oct, 09:46 UTC | 0 |
| 29 Oct, 05:42 UTC | 1 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
Rutrum is a physics roguelike about dropping gems, popping rocks, and unlocking chests. Build a deck of gems, inscribe them with runes, merge them together to cause damage, touch them to acquire loot from enemies. DROP, POP, UNLOCK!

| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| October 2026Oct 2026 (so far) (from 25 Oct) | 1 | — | — | 3 |
Average and peak concurrent players each month, and the change in average players from the month before.
Ver 1.1.0b - Micropatch for bug fix (26 Oct 2026): Players peaked at 1.1× the week before's average. Since it came out, players averaged 78% fewer than the week before.
| Update | Peak After | Change |
|---|---|---|
| Ver 1.1.0b - Micropatch for bug fix26 Oct 2026 · week before: 1.3 of 7 days; 4.1 of 7 days so far | 2 (1.1×) | −78% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count