Rule cities, recruit officers, and outwit rivals on land and water. Three Kingdoms Classic is a turn-based strategy game with officers grounded in historical records and historical scenarios. Create your own officers and scenarios, and share them on Steam Workshop.

| Poll | Players |
|---|---|
| 00:54 UTC | 8 |
| 7 Nov, 20:53 UTC | 7 |
| 7 Nov, 16:52 UTC | 7 |
| 7 Nov, 12:52 UTC | 16 |
| 7 Nov, 08:51 UTC | 17 |
| 7 Nov, 04:50 UTC | 14 |
| 7 Nov, 00:49 UTC | 14 |
| 6 Nov, 20:48 UTC | 3 |
| 6 Nov, 16:47 UTC | 9 |
| 6 Nov, 12:46 UTC | 14 |
| 6 Nov, 08:43 UTC | 11 |
| 6 Nov, 04:42 UTC | 10 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 9 | −2 | −22.2% | 21 |
| October 2026Oct 2026 (from 23 Oct) | 11 | — | — | 22 |
Average and peak concurrent players each month, and the change in average players from the month before.
Three Kingdoms Classic — Update 1.8.1 (24 Oct 2026): Players peaked at 1.4× the week before's average. In the week after, players averaged 28% fewer than the week before.
| Update | Peak After | Change |
|---|---|---|
| Three Kingdoms Classic 1.8.3 Update4 Nov 2026 · week before: 6.8 of 7 days; 3.4 of 7 days so far | 17 (1.9×) | −7% |
| Three Kingdoms Classic 1.8.2 Update2 Nov 2026 · week before: 6.9 of 7 days; 5.7 of 7 days so far; next update 2 days later | 17 (1.7×) | −19% |
| Three Kingdoms Classic — Update 1.8.124 Oct 2026 · week before: 1.2 of 7 days | 21 (1.4×) | −28% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count