| Poll | Players |
|---|---|
| 16:09 UTC | 299 |
| 12:07 UTC | 128 |
| 08:07 UTC | 32 |
| 04:06 UTC | 15 |
| 00:05 UTC | 4 |
| 29 Oct, 19:00 UTC | 29 |
| 29 Oct, 14:59 UTC | 174 |
| 29 Oct, 10:58 UTC | 55 |
| 29 Oct, 06:57 UTC | 12 |
| 29 Oct, 02:56 UTC | 10 |
| 28 Oct, 22:55 UTC | 2 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
Race to the finish—unless someone turns it into chess. A chaotic online strategy board game for 2–10 players, based on traditional Korean Yutnori. Mix 90 game-changing augments, break the rules, and find ridiculous ways to win.

| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| October 2026Oct 2026 (so far) (from 20 Oct) | 75 | — | — | 345 |
Average and peak concurrent players each month, and the change in average players from the month before.
Balance Update (Morning of the 26th) (25 Oct 2026): Players peaked at 3.9× the week before's average. Since it came out, players were level with the week before.
| Update | Peak After | Change |
|---|---|---|
| Balance Update (Morning of the 26th)25 Oct 2026 · week before: 4.8 of 7 days; 5.5 of 7 days so far | 299 (3.9×) | −2% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count