| Hour | Peak | Average | Polls |
|---|---|---|---|
| 02:00 UTC | 2 | 2 | 1 |
| 7 Nov, 22:00 UTC | 0 | 0 | 1 |
| 7 Nov, 18:00 UTC | 2 | 2 | 1 |
| 7 Nov, 14:00 UTC | 3 | 3 | 1 |
| 7 Nov, 10:00 UTC | 3 | 3 | 1 |
| 7 Nov, 06:00 UTC | 5 | 5 | 1 |
| 7 Nov, 02:00 UTC | 3 | 3 | 1 |
| 7 Nov, 01:00 UTC | 3 | 3 | 1 |
| 6 Nov, 00:00 UTC | 0 | 0 | 1 |
| 5 Nov, 00:00 UTC | 1 | 1 | 1 |
| 3 Nov, 22:00 UTC | 0 | 0 | 1 |
| 3 Nov, 18:00 UTC | 4 | 4 | 1 |
| 3 Nov, 17:00 UTC | 3 | 3 | 1 |
| 2 Nov, 19:00 UTC | 0 | 0 | 1 |
| 2 Nov, 12:00 UTC | 1 | 1 | 2 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
Glow up Hero: a card roguelike where beauty = power. Recruit real-world heroes, field 4. Each: 3 standard + 2 ultimate cards (once per battle). 3 energy/turn, unused cards discarded. Glow Up transforms & upgrades all cards. Real origins. Beauty is justice? No—beauty is power.

v1.01 update log (4 Nov 2026): Players peaked at 3.3× the week before's average. Since it came out, players averaged 47% more than the week before.
| Update | Peak After | Change |
|---|---|---|
| v1.01 update log4 Nov 2026 · week before: 2 of 7 days; 3.6 of 7 days so far | 5 (3.3×) | +47% |
| Small Optimize4 Nov 2026 · week before: 1.7 of 7 days; 3.9 of 7 days so far; next update a day later | 5 (3.3×) | +47% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) (from 2 Nov) | 2 | — | — | 5 |
Average and peak concurrent players each month, and the change in average players from the month before.