A fast paced hacking roguelite built on real cybersecurity tradecraft. Recon targets, steal creds, move laterally, exfiltrate data, and ransom organizations to pay off your "Debts To Be Paid". Over 500 cards and items to discover. High risk, high reward. Unauthorized access hell.

Public builds
—No reading yet
Counted once we have watched for 90 days (since 21 Oct 2026)
Distinct builds deployed to a game's public (default) Steam branch, as Steam's client network describes them.
Checked within minutes of each Steam change. Observed since 21 Oct 2026.
Source: Steam client network (PICS), App info, public branch. Full methodology
Latest public build
Build 26493332
Update posts
13 postsPosts announcing an update, tagged or not
Posts in a game's official Steam news feed that announce an update: tagged as patch notes by the developer, or plainly about a patch or a released update.
Source: Steam Web API, ISteamNews/GetNewsForApp. Full methodology
Typical gap between builds
36 hoursMiddle gap across the last 11 builds we saw
| Build | Went live | Patch notes |
|---|---|---|
| 26493332 | None posted | |
| 26349394 | None posted | |
| 26289324 | None posted | |
| 26271682 | v1.7.0 - Four Packs, Better Draws, RNG Balancing | |
| 26232802 | v1.6.0 - Notoriety, Node Value, Trends | |
| 26187003 | None posted | |
| 26185418 | v1.4.0 - Card Odds, Node Details, Pack Reveals | |
| 26163229 |
| Posted | Update |
|---|---|
| 17 Oct 2026 | v1.2.0 - Bigger Cards, Weekly Leaders, Faster Debrief Update |
| 15 Oct 2026 | v1.0.0 - Launch Day, Thank You, Your Feedback Update |
| 10 Oct 2026 | v0.39.0 - Run Codes, Weekly Challenges, New Bounties Update |
| 2 Oct 2026 | v0.32.0 - Share, Challenge, Report Update |
| 17 Sept 2026 | Dev Blog Update #5: An Advanced In-Game Manual Update |
| App | Players now | Latest build |
|---|---|---|
| Project RedTeam: Contract Offensive Playtest · App 5229940 | Not yet | 25951294 · |
Separate Steam apps for test, staging and playtest versions of Project RedTeam: Contract Offensive. They have no store page, so they aren’t counted as games or releases. Builds come from Steam’s client network, players from the Steam Web API every few hours. Steam gives no count for an app nobody can launch. How we count
| None posted |
| 26143464 | None posted |
| 26125057 | v1.3.0 - Fairer Runs, PLAY & PROTOCOL Packs, New Traits |
| 26016875 | v1.2.0 - Bigger Cards, Weekly Leaders, Faster Debrief |
From Steam’s client network, last checked . Builds before 21 Oct 2026, when we started watching, aren't listed. Patch notes are the developer’s update post from an hour before to a day after the build. Not every build gets one. How we count
| 17 Sept 2026 |
| Dev Blog Update #4: Career Analytics Update |
| 12 Sept 2026 | Dev Blog Update #3: Play Testing, Tutorial, Endgame, Difficulty, and a Demo Update |
| 5 Sept 2026 | Dev Blog Update #2: A Story, Operator Persistence, Mastery Plays, and Animations Update |
| 30 Aug 2026 | Dev Blog Update #1: Moving Beyond the Simulator Feel Update |
Steam keeps no record of past build numbers, so before 21 Oct 2026 a game’s update history comes from its own Steam news: posts tagged as patch notes, and untagged posts that plainly announce a patch or a released update. Older posts are still being read in, most played games first. How we count