| Day (UTC) | Peak | Average | Polls |
|---|---|---|---|
| 3 Nov 2026 | 1 | 1 | 1 |
| 28 Oct 2026 | 0 | 0 | 2 |
| 27 Oct 2026 | 0 | 0 | 1 |
| 26 Oct 2026 | 0 | 0 | 2 |
| 25 Oct 2026 | 1 | 1 | 2 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
Build your own tabletop RPG without code. Design character sheets, rules and visual logic, run online sessions on 2D and 3D tables, or play locally with a separate player display. Customize dice, maps, sound and atmosphere, then share your modules through Steam Workshop.

| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) (from 3 Nov) | 1 | +1 | +250% | 1 |
| October 2026Oct 2026 (from 25 Oct) | 0 | — | — | 1 |
Average and peak concurrent players each month, and the change in average players from the month before.
EZY VTT 2.3.3 — actions, sheets and smoother play (28 Oct 2026): Players peaked at 3.3× the week before's average. Since it came out, players averaged 67% more than the week before.
| Update | Peak After | Change |
|---|---|---|
| EZY VTT 2.3.3 — actions, sheets and smoother play28 Oct 2026 · week before: 3 of 7 days; 6.3 of 7 days so far | 1 (3.3×) | +67% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count