Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) (from 3 Nov) | 1 | 0 | +75% | 1 |
| October 2026Oct 2026 (from 25 Oct) | 0 | — | — | 1 |
Average and peak concurrent players each month, and the change in average players from the month before.
EZY VTT 2.3.3 — actions, sheets and smoother play (28 Oct 2026): Players peaked at 3.3× the week before's average. Since it came out, players averaged 67% more than the week before.
| Update | Peak After | Change |
|---|---|---|
| EZY VTT 2.3.3 — actions, sheets and smoother play28 Oct 2026 · week before: 3 of 7 days; 6.3 of 7 days so far | 1 (3.3×) | +67% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count
Build your own tabletop RPG without code. Design character sheets, rules and visual logic, run online sessions on 2D and 3D tables, or play locally with a separate player display. Customize dice, maps, sound and atmosphere, then share your modules through Steam Workshop.
