Design, simulate, ride and render your own realistic roller coasters in a 3D theme-park editor.

| Poll | Players |
|---|---|
| 00:52 UTC | 8 |
| 6 Nov, 20:49 UTC | 5 |
| 6 Nov, 16:48 UTC | 4 |
| 6 Nov, 12:47 UTC | 4 |
| 6 Nov, 08:45 UTC | 2 |
| 6 Nov, 04:43 UTC | 2 |
| 6 Nov, 00:41 UTC | 5 |
| 5 Nov, 20:41 UTC | 4 |
| 5 Nov, 16:40 UTC | 4 |
| 5 Nov, 12:39 UTC | 1 |
| 5 Nov, 08:37 UTC | 2 |
| 5 Nov, 04:36 UTC | 2 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
CoasterWorks V0.4 Update! (28 Oct 2026): Players peaked at 3.3× the week before's average. In the week after, players averaged 13% more than the week before. Another update came 6 days later, so that week is partly its doing.
| Update | Peak After | Change |
|---|---|---|
| V0.4.1 Update2 Nov 2026 · week before: 6.8 of 7 days; 4.5 of 7 days so far | 8 (1.4×) | −43% |
| CoasterWorks V0.4 Update!28 Oct 2026 · week before: 4 of 7 days; next update 6 days later | 16 (3.3×) | +13% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 4 | −2 | −41.9% | 8 |
| October 2026Oct 2026 (from 24 Oct) | 6 | — | — | 16 |
Average and peak concurrent players each month, and the change in average players from the month before.