Take the helm of a ten-thousand-ton flagship and feel it answer to momentum. A 2D real-time space combat game of flagship piloting, fleet command and roguelike growth. Fly the ship yourself, order escorts, refit warships, recruit captains - alone or with three friends over LAN.

| Hour | Peak | Average | Polls |
|---|---|---|---|
| 02:00 UTC | 9 | 9 | 1 |
| 6 Nov, 22:00 UTC | 6 | 6 | 1 |
| 6 Nov, 18:00 UTC | 15 | 15 | 1 |
| 6 Nov, 14:00 UTC | 13 | 13 | 1 |
| 6 Nov, 10:00 UTC | 9 | 9 | 1 |
| 6 Nov, 06:00 UTC | 9 | 9 | 1 |
| 6 Nov, 02:00 UTC | 5 | 5 | 1 |
| 5 Nov, 22:00 UTC | 1 | 1 | 1 |
| 5 Nov, 18:00 UTC | 9 | 9 | 1 |
| 5 Nov, 14:00 UTC | 10 | 10 | 1 |
| 5 Nov, 10:00 UTC | 10 | 10 | 1 |
| 5 Nov, 05:00 UTC | 6 | 6 | 1 |
| 5 Nov, 01:00 UTC | 9 | 9 | 1 |
| 4 Nov, 21:00 UTC | 4 | 4 | 1 |
| 4 Nov, 17:00 UTC | 8 | 8 | 1 |
| 4 Nov, 13:00 UTC | 13 | 13 | 1 |
| 4 Nov, 09:00 UTC | 13 | 13 | 1 |
| 4 Nov, 05:00 UTC | 12 | 12 | 1 |
| 4 Nov, 01:00 UTC | 4 | 4 | 1 |
| 3 Nov, 21:00 UTC | 4 | 4 | 1 |
| 3 Nov, 17:00 UTC | 14 | 14 | 1 |
| 3 Nov, 13:00 UTC | 24 | 24 | 1 |
| 3 Nov, 09:00 UTC | 16 | 16 | 1 |
| 3 Nov, 05:00 UTC | 13 | 13 | 1 |
| 3 Nov, 01:00 UTC | 6 | 6 | 1 |
| 2 Nov, 21:00 UTC | 11 | 11 | 1 |
| 2 Nov, 17:00 UTC | 13 | 13 | 1 |
| 2 Nov, 16:00 UTC | 24 | 24 | 1 |
| 2 Nov, 14:00 UTC | 32 | 32 | 1 |
| 2 Nov, 10:00 UTC | 14 | 14 | 1 |
| 2 Nov, 06:00 UTC | 12 | 12 | 1 |
| 2 Nov, 02:00 UTC | 9 | 9 | 1 |
| 1 Nov, 21:00 UTC | 14 | 14 | 1 |
| 1 Nov, 17:00 UTC | 22 | 22 | 1 |
| 1 Nov, 13:00 UTC | 38 | 38 | 1 |
| 1 Nov, 09:00 UTC | 42 | 42 | 1 |
| 1 Nov, 05:00 UTC | 27 | 27 | 1 |
| 1 Nov, 01:00 UTC | 22 | 22 | 1 |
| 31 Oct, 21:00 UTC | 16 | 16 | 1 |
| 31 Oct, 17:00 UTC | 29 | 29 | 1 |
| 31 Oct, 13:00 UTC | 36 | 36 | 1 |
| 31 Oct, 09:00 UTC | 31 | 31 | 1 |
| 31 Oct, 05:00 UTC | 25 | 25 | 1 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 14 | −9 | −39.2% | 42 |
| October 2026Oct 2026 (from 28 Oct) | 23 | — | — | 36 |
Average and peak concurrent players each month, and the change in average players from the month before.
Yes, multiplayer is finally fixed (30 Oct 2026): Players peaked at 2.2× the week before's average. In the week after, players averaged 12% fewer than the week before. Another update came 3 days later, so that week is partly its doing.
| Update | Peak After | Change |
|---|---|---|
| Update 1.3 – Endless Mode2 Nov 2026 · week before: 4.7 of 7 days; 4.8 of 7 days so far | 32 (1.4×) | −51% |
| Yes, multiplayer is finally fixed30 Oct 2026 · week before: 1.9 of 7 days; next update 3 days later | 42 (2.2×) | −12% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count