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A few-minute deep-sea score attack. Flip gravity to rise or dive, graze reefs and jellyfish to charge OVERDRIVE, then spend it for a burst of slow-motion scoring. Playing it safe is the losing move. The deeper you go, the more the ocean changes.

| Poll | Players |
|---|---|
| 12:11 UTC | 0 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| October 2026Oct 2026 (so far) (from 30 Oct) | 0 | — | — | 0 |
Average and peak concurrent players each month, and the change in average players from the month before.