| Poll | Players |
|---|---|
| 8 Nov, 22:06 UTC | 10 |
| 8 Nov, 18:05 UTC | 22 |
| 8 Nov, 14:04 UTC | 16 |
| 8 Nov, 10:03 UTC | 16 |
| 8 Nov, 06:02 UTC | 18 |
| 8 Nov, 02:00 UTC | 11 |
| 7 Nov, 21:59 UTC | 21 |
| 7 Nov, 17:58 UTC | 25 |
| 7 Nov, 13:57 UTC | 24 |
| 7 Nov, 09:56 UTC | 9 |
| 7 Nov, 05:55 UTC | 11 |
| 7 Nov, 01:54 UTC | 15 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
An armour penetration sandbox. Build the target from plates, thicknesses and angles, pick a penetrator from American, Soviet and German service rounds, fire. The hit is not animated — it is solved from real terminal-ballistics models.

ArmorSim 6.9.9 (29 Oct 2026): Players peaked at 2.0× the week before's average. Since it came out, players averaged 5% more than the week before.
| Update | Peak After | Change |
|---|---|---|
| ArmorSim 6.9.929 Oct 2026 · week before: 6.8 of 7 days; 6.9 of 7 days so far | 33 (2.0×) | +5% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 15 | −3 | −18.7% | 30 |
| October 2026Oct 2026 (from 23 Oct) | 18 | — | — | 37 |
Average and peak concurrent players each month, and the change in average players from the month before.