An idle RPG where you deploy expedition parties on the front and leave them to grow. Command only one party yourself; garrison the rest. Chain status effects into a heavier blow. The expedition continues even after you close the game.

| Poll | Players |
|---|---|
| 00:54 UTC | 30 |
| 2 Nov, 20:48 UTC | 31 |
| 2 Nov, 16:47 UTC | 30 |
| 2 Nov, 12:46 UTC | 29 |
| 2 Nov, 08:42 UTC | 29 |
| 2 Nov, 04:41 UTC | 28 |
| 2 Nov, 00:40 UTC | 25 |
| 1 Nov, 20:29 UTC | 28 |
| 1 Nov, 16:53 UTC | 23 |
| 1 Nov, 12:52 UTC | 25 |
| 1 Nov, 08:51 UTC | 26 |
| 1 Nov, 04:46 UTC | 25 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 27 | −4 | −13.8% | 31 |
| October 2026Oct 2026 (from 20 Oct) | 32 | — | — | 41 |
Average and peak concurrent players each month, and the change in average players from the month before.
Hotfix: Party Member Portraits in Preset Tooltips (26 Oct 2026): Players peaked at 1.2× the week before's average. In the week after, players averaged 16% fewer than the week before. Another update came a day later, so that week is partly its doing.
| Update | Peak After | Change |
|---|---|---|
| Stability improvements.2 Nov 2026 · week before: 6.8 of 7 days; 0.7 of 7 days so far | 31 (1.1×) | +5% |
| Hotfix: Retrieve All for Weapon & Armor Shards, Stability Improvements1 Nov 2026 · week before: 6.8 of 7 days; 1.2 of 7 days so far; next update a day later | 31 (1.1×) | −1% |
| Crowd Control Readability & Expedition Quick Access31 Oct 2026 · 2.9 of 7 days so far; next update 2 days later | 31 (1.0×) | −10% |
| Optimization Update31 Oct 2026 · week before: 6.9 of 7 days; 3 of 7 days so far; next update a day later | 31 (1.0×) | −10% |
| Hotfix: Damage meter Signet display and optimization30 Oct 2026 · 3.3 of 7 days so far; next update a day later | 31 (1.0×) | −11% |
| Hotfix: Expedition UI/UX improvements and wave gold income30 Oct 2026 · week before: 6.9 of 7 days; 3.4 of 7 days so far; next update a day later | 31 (1.0×) | −13% |
| Stability improvements.30 Oct 2026 · week before: 6.6 of 7 days; 4 of 7 days so far; next update a day later | 31 (1.0×) | −17% |
| Update: Expedition Missions & Potential Awakening (New Content)29 Oct 2026 · week before: 6.9 of 7 days; 4.4 of 7 days so far; next update a day later | 31 (0.9×) | −18% |
| Hotfix — Offline Rewards, Save Reliability & Quit Screen27 Oct 2026 · week before: 6.8 of 7 days; 6.2 of 7 days so far; next update 2 days later | 32 (0.9×) | −19% |
| Update: Fusion Points & Fusion Codex26 Oct 2026 · week before: 6.8 of 7 days; 6.9 of 7 days so far; next update a day later | 38 (1.1×) | −18% |
| Hotfix: Party Member Portraits in Preset Tooltips26 Oct 2026 · week before: 6 of 7 days; next update a day later | 41 (1.2×) | −16% |
| Hotfix: Preset Shard Saves Reworked26 Oct 2026 · week before: 6 of 7 days; next update a day later | 41 (1.2×) | −15% |
| Balance Update: Act II Frontier Mastery Traits & Preset UX Upgrade25 Oct 2026 · week before: 5.9 of 7 days; next update a day later | 41 (1.2×) | −15% |
| Hotfix: Act 2 Frontier Mastery scroll24 Oct 2026 · week before: 4.8 of 7 days; next update a day later | 41 (1.2×) | −10% |
| Update: Presets, Saved Loadouts & Signet Slots24 Oct 2026 · week before: 4.8 of 7 days; 6.9 of 7 days so far; next update a day later | 41 (1.2×) | −9% |
| Balance Update: Monster HP Adjustment & Edict Passive Stats24 Oct 2026 · week before: 4.1 of 7 days; next update a day later | 41 (1.2×) | −9% |
| Hotfix: 3 Signet Slots23 Oct 2026 · week before: 3.2 of 7 days; next update a day later | 41 (1.2×) | −6% |
| Balance Update: Defense Rework & Wave Growth23 Oct 2026 · week before: 3 of 7 days; next update a day later | 41 (1.2×) | −6% |
| Hotfix: Signet effect display21 Oct 2026 · week before: 1.7 of 7 days; next update a day later | 41 (1.2×) | −2% |
| Update: Signets have been added.21 Oct 2026 · week before: 1.6 of 7 days; next update a day later | 41 (1.2×) | −2% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count