| Day (UTC) | Peak | Average | Polls |
|---|---|---|---|
| 11 Nov 2026 | 73 | 54 | 4 |
| 10 Nov 2026 | 61 | 47 | 6 |
| 9 Nov 2026 | 62 | 45 | 7 |
| 8 Nov 2026 | 72 | 52 | 6 |
| 7 Nov 2026 | 71 | 50 | 6 |
| 6 Nov 2026 | 65 | 40 | 6 |
| 5 Nov 2026 | 60 | 42 | 6 |
| 4 Nov 2026 | 66 | 48 | 6 |
| 3 Nov 2026 | 72 | 53 | 7 |
| 2 Nov 2026 | 76 | 51 | 6 |
| 1 Nov 2026 | 73 | 52 | 6 |
| 31 Oct 2026 | 76 | 54 | 6 |
| 30 Oct 2026 | 72 | 51 | 6 |
| 29 Oct 2026 | 73 | 49 | 6 |
| 28 Oct 2026 | 76 | 55 | 6 |
| 27 Oct 2026 | 74 | 55 | 6 |
| 26 Oct 2026 | 80 | 57 | 4 |
| 25 Oct 2026 | 81 | 69 | 4 |
| 24 Oct 2026 | 64 | 53 | 4 |
| 23 Oct 2026 | 85 | 60 | 3 |
| 22 Oct 2026 | 81 | 57 | 4 |
| 21 Oct 2026 | 75 | 57 | 4 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
A free-to-play MMORPG where two rival nations wage open-world war. Build a class-free hero, master magic, push your gear up a deep +N upgrade path, and fight for your town in massive PvP, on a modern engine and in HD.

| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 48 | −7 | −13.4% | 76 |
| October 2026Oct 2026 (from 20 Oct) | 56 | — | — | 85 |
Average and peak concurrent players each month, and the change in average players from the month before.
Patch 1.73.0: Second Chances (3 Nov 2026): Players peaked at 1.4× the week before's average. In the week after, players averaged 10% fewer than the week before. Another update came a day later, so that week is partly its doing.
| Update | Peak After | Change |
|---|---|---|
| Update 1.79.0 - Casting Circles and a 3D Giant Lizard10 Nov 2026 · week before: 6.9 of 7 days; 1.2 of 7 days so far | 73 (1.6×) | +11% |
| Update 1.78.0 - Rest, Renown and Hero Cape Effects9 Nov 2026 · week before: 6.9 of 7 days; 2.5 of 7 days so far; next update a day later | 73 (1.5×) | +6% |
| Update 1.77.1: Enemy Kills in Capture the Relic7 Nov 2026 · week before: 6.9 of 7 days; 4 of 7 days so far; next update a day later | 73 (1.5×) | +3% |
| Update 1.77.0: Patterned Dyes and the Fitting Room7 Nov 2026 · week before: 6.8 of 7 days; 4.5 of 7 days so far; next update a day later | 73 (1.5×) | +3% |
| Patch 1.76.0: Affinity, Explained5 Nov 2026 · 5.9 of 7 days so far; next update a day later | 73 (1.5×) | −6% |
| Patch 1.75.0: Talents That Grow With You5 Nov 2026 · week before: 6.9 of 7 days; 6 of 7 days so far; next update a day later | 73 (1.5×) | −6% |
| Patch 1.74.0: Talents Set Free3 Nov 2026 · week before: 6.8 of 7 days; 6.9 of 7 days so far; next update 2 days later | 72 (1.4×) | −10% |
| Patch 1.73.0: Second Chances3 Nov 2026 · week before: 6.8 of 7 days; next update a day later | 72 (1.4×) | −10% |
| Patch 1.72.0: No More Hiccups2 Nov 2026 · week before: 6.8 of 7 days; next update a day later | 72 (1.4×) | −10% |
| Patch 1.71.0: Your Guild, Your Rules2 Nov 2026 · week before: 6.9 of 7 days; next update a day later | 76 (1.4×) | −11% |
| Update 1.68.0: Into the Volcano31 Oct 2026 · week before: 6.8 of 7 days; next update a day later | 76 (1.4×) | −13% |
| Update 1.67.1: Hearts for the High Priest27 Oct 2026 · 6.9 of 7 days so far; next update 4 days later | 76 (1.3×) | −11% |
| Update 1.67.0: The Crusade Returns27 Oct 2026 · week before: 6.9 of 7 days; next update a day later | 76 (1.3×) | −10% |
| Update 1.66.0: Patch Day, Hands-Free25 Oct 2026 · week before: 5.1 of 7 days; 6.9 of 7 days so far; next update 2 days later | 81 (1.4×) | −8% |
| The Wyverns Return, Rebuilt in 3D24 Oct 2026 · week before: 4.3 of 7 days; next update a day later | 81 (1.4×) | −6% |
| Routes That Fix Themselves23 Oct 2026 · week before: 2.9 of 7 days; next update a day later | 85 (1.5×) | −5% |
| A New Home in Los Angeles22 Oct 2026 · week before: 2.3 of 7 days; 6.9 of 7 days so far; next update a day later | 85 (1.4×) | −8% |
| Bring the Whole Guild21 Oct 2026 · week before: 1.3 of 7 days; next update a day later | 85 (1.4×) | −8% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count