GemLoop is a match-3 incremental game featuring continuous progression through earning money and unlocking skills in an extensive skill tree.

| Day (UTC) | Peak | Average | Polls |
|---|---|---|---|
| 29 Oct 2026 | 0 | 0 | 4 |
| 28 Oct 2026 | 1 | 1 | 6 |
| 27 Oct 2026 | 1 | 1 | 5 |
| 26 Oct 2026 | 1 | 0 | 4 |
| 25 Oct 2026 | 1 | 1 | 4 |
| 24 Oct 2026 | 2 | 1 | 3 |
| 23 Oct 2026 | 2 | 2 | 5 |
| 22 Oct 2026 | 2 | 1 | 4 |
| 21 Oct 2026 | 7 | 4 | 4 |
| 20 Oct 2026 | 6 | 4 | 4 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| October 2026Oct 2026 (so far) | 1 | — | — | 7 |
Average and peak concurrent players each month, and the change in average players from the month before.
Hotfix v1.0.3 – Skill Tree Progression Fix (21 Oct 2026): Players peaked at 1.2× the week before's average. In the week after, players averaged 71% fewer than the week before. Another update came 2 days later, so that week is partly its doing.
| Update | Peak After | Change |
|---|---|---|
| Update v1.0.4 – Early Game Improvements & Performance Fixes23 Oct 2026 · 6.2 of 7 days so far | 2 (0.8×) | −77% |
| Hotfix v1.0.3 – Skill Tree Progression Fix21 Oct 2026 · next update 2 days later | 4 (1.2×) | −71% |
| Hotfix v1.0.2 – Stability21 Oct 2026 · next update a day later | 7 (2.5×) | −57% |
| Hotfix v1.0.1 – Achievement Fixes21 Oct 2026 · next update a day later | 7 (2.5×) | −57% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count