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| Poll | Players |
|---|---|
| 04:44 UTC | 2 |
| 00:41 UTC | 1 |
| 30 Oct, 20:35 UTC | 0 |
| 30 Oct, 16:33 UTC | 1 |
| 30 Oct, 14:02 UTC | 1 |
| 30 Oct, 10:02 UTC | 2 |
| 30 Oct, 06:00 UTC | 0 |
| 30 Oct, 01:59 UTC | 2 |
| 29 Oct, 21:57 UTC | 0 |
| 29 Oct, 17:56 UTC | 2 |
| 29 Oct, 13:56 UTC | 1 |
| 29 Oct, 09:54 UTC | 2 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
An incremental twist on classic Minesweeper. Sweep, earn, upgrade, hire a crew, dig up Finds and go deeper into boards inside boards. One wrong click... BOOM.

| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| October 2026Oct 2026 (so far) (from 26 Oct) | 2 | — | — | 6 |
Average and peak concurrent players each month, and the change in average players from the month before.
1.3.3 Update Live - Vault Adjustable Difficulty & Glowing Vault Doors (30 Oct 2026): Since it came out, players averaged 57% fewer than the week before.
| Update | Peak After | Change |
|---|---|---|
| 1.3.3 Update Live - Vault Adjustable Difficulty & Glowing Vault Doors30 Oct 2026 · week before: 4.4 of 7 days; 0.5 of 7 days so far | 2 (0.9×) | −57% |
| 1.3.2 Update Live - Volume Sliders, Orders in Talents & a Flash Warning29 Oct 2026 · week before: 2.8 of 7 days; 2.2 of 7 days so far; next update 2 days later | 2 (0.7×) | −60% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count