An isometric survival-horror roguelite. Scavenge scarce supplies, solve puzzles and combine supernatural boons while relentless Tyrants hunt you. Explore a cemetery that changes every run, then return from death with permanent upgrades.

| Poll | Players |
|---|---|
| 10:00 UTC | 1 |
| 05:58 UTC | 3 |
| 01:57 UTC | 1 |
| 29 Oct, 21:54 UTC | 4 |
| 29 Oct, 17:52 UTC | 0 |
| 29 Oct, 13:52 UTC | 1 |
| 29 Oct, 09:50 UTC | 1 |
| 29 Oct, 05:09 UTC | 0 |
| 29 Oct, 00:39 UTC | 1 |
| 28 Oct, 20:32 UTC | 2 |
| 28 Oct, 17:48 UTC | 1 |
| 28 Oct, 13:47 UTC | 1 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| October 2026Oct 2026 (so far) (from 27 Oct) | 2 | — | — | 5 |
Average and peak concurrent players each month, and the change in average players from the month before.
GRAVE SHIFT Hotfix 1 is LIVE — Performance & Progression (28 Oct 2026): Players peaked at 1.7× the week before's average. Since it came out, players averaged 42% fewer than the week before.
| Update | Peak After | Change |
|---|---|---|
| GRAVE SHIFT Hotfix 1 is LIVE — Performance & Progression28 Oct 2026 · week before: 1.1 of 7 days; 1.6 of 7 days so far | 4 (1.7×) | −42% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count