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生成一卷属于你的修仙世界。看人族与妖族修士修炼、突破、探索秘境,见证宗门的兴起、分裂与覆灭。你可以静观岁月,也可以化身天道,赐福修士、改变灵气、投放灵宝,改写世界的命运。

| 6 hours from | Peak | Average | Polls |
|---|---|---|---|
| 00:00 UTC | 0 | 0 | 1 |
| 9 Nov, 18:00 UTC | 1 | 1 | 1 |
| 9 Nov, 12:00 UTC | 5 | 4 | 3 |
| 9 Nov, 06:00 UTC | 1 | 1 | 1 |
| 9 Nov, 00:00 UTC | 4 | 4 | 2 |
| 8 Nov, 18:00 UTC | 3 | 3 | 1 |
| 8 Nov, 12:00 UTC | 5 | 5 | 1 |
| 8 Nov, 06:00 UTC | 5 | 4 | 2 |
| 8 Nov, 00:00 UTC | 5 | 3 | 2 |
| 7 Nov, 18:00 UTC | 2 | 2 | 1 |
| 7 Nov, 12:00 UTC | 3 | 3 | 2 |
| 7 Nov, 06:00 UTC | 8 | 8 | 1 |
| 7 Nov, 00:00 UTC | 5 | 5 | 2 |
| 6 Nov, 18:00 UTC | 2 | 2 | 1 |
| 6 Nov, 12:00 UTC | 6 | 5 | 2 |
| 6 Nov, 06:00 UTC | 5 | 5 | 1 |
| 6 Nov, 00:00 UTC | 4 | 4 | 2 |
| 5 Nov, 18:00 UTC | 4 | 4 | 1 |
| 5 Nov, 12:00 UTC | 8 | 6 | 2 |
| 5 Nov, 06:00 UTC | 3 | 3 | 1 |
| 5 Nov, 00:00 UTC | 3 | 2 | 2 |
| 4 Nov, 18:00 UTC | 1 | 1 | 1 |
| 4 Nov, 12:00 UTC | 8 | 8 | 2 |
| 4 Nov, 06:00 UTC | 11 | 11 | 1 |
| 4 Nov, 00:00 UTC | 6 | 4 | 2 |
| 3 Nov, 18:00 UTC | 1 | 1 | 1 |
| 3 Nov, 12:00 UTC | 11 | 10 | 2 |
| 3 Nov, 06:00 UTC | 8 | 7 | 2 |
| 3 Nov, 00:00 UTC | 4 | 4 | 1 |
| 2 Nov, 18:00 UTC | 3 | 3 | 2 |
| 2 Nov, 12:00 UTC | 11 | 7 | 2 |
| 2 Nov, 06:00 UTC | 11 | 11 | 1 |
| 2 Nov, 00:00 UTC | 7 | 6 | 2 |
| 1 Nov, 18:00 UTC | 2 | 2 | 1 |
| 1 Nov, 12:00 UTC | 15 | 11 | 2 |
| 1 Nov, 06:00 UTC | 9 | 9 | 1 |
| 1 Nov, 00:00 UTC | 8 | 8 | 2 |
| 31 Oct, 18:00 UTC | 5 | 5 | 1 |
| 31 Oct, 12:00 UTC | 14 | 13 | 2 |
| 31 Oct, 06:00 UTC | 11 | 10 | 2 |
| 31 Oct, 00:00 UTC | 10 | 10 | 1 |
| 30 Oct, 18:00 UTC | 5 | 5 | 1 |
| 30 Oct, 12:00 UTC | 9 | 8 | 2 |
| 30 Oct, 06:00 UTC | 10 | 9 | 2 |
| 30 Oct, 00:00 UTC | 4 | 4 | 1 |
| 29 Oct, 18:00 UTC | 5 | 4 | 2 |
| 29 Oct, 12:00 UTC | 7 | 7 | 1 |
| 29 Oct, 06:00 UTC | 6 | 6 | 2 |
| 29 Oct, 00:00 UTC | 5 | 5 | 2 |
| 28 Oct, 18:00 UTC | 6 | 6 | 1 |
| 28 Oct, 12:00 UTC | 9 | 7 | 2 |
Player counts over time, as we observed them.
Source: Steam Web API, ISteamUserStats/GetNumberOfCurrentPlayers. Full methodology
| Month | Average | Change | Change % | Peak |
|---|---|---|---|---|
| November 2026Nov 2026 (so far) | 5 | −2 | −33.5% | 15 |
| October 2026Oct 2026 (from 28 Oct) | 7 | — | — | 14 |
Average and peak concurrent players each month, and the change in average players from the month before.
11月2日追加更新:境界战力、功法细品与撤退修复 (2 Nov 2026): Players peaked at 1.5× the week before's average. In the week after, players averaged 43% fewer than the week before. Another update came a day later, so that week is partly its doing.
| Update | Peak After | Change |
|---|---|---|
| 11月9日更新:秘境争宝、修炼险情与 MOD 分享9 Nov 2026 · 0.5 of 7 days so far | 5 (1.1×) | −47% |
| 11月8日更新:Lua Mod、名录筛选与统计扩展8 Nov 2026 · week before: 6.9 of 7 days; 1.6 of 7 days so far; next update a day later | 5 (1.0×) | −38% |
| 11月7日更新:散修立宗、自由开局与境界命名7 Nov 2026 · week before: 6.9 of 7 days; 2.8 of 7 days so far; next update a day later | 8 (1.3×) | −47% |
| 11月5日追加更新:战争推进修复与灵宝交互调整5 Nov 2026 · week before: 6.9 of 7 days; 4.4 of 7 days so far; next update 2 days later | 8 (1.2×) | −48% |
| 11月5日更新:存档优化与修士模板修复5 Nov 2026 · 4.7 of 7 days so far; next update a day later | 8 (1.2×) | −46% |
| 11月4日更新:创意工坊、修士模板与战争修复4 Nov 2026 · week before: 6.7 of 7 days; 5.8 of 7 days so far; next update a day later | 11 (1.6×) | −43% |
| 11月3日更新:灵气恢复、宗门恩怨与战争调度3 Nov 2026 · week before: 5.8 of 7 days; 6.6 of 7 days so far; next update a day later | 11 (1.6×) | −41% |
| 11月2日追加更新:境界战力、功法细品与撤退修复2 Nov 2026 · week before: 5 of 7 days; next update a day later | 11 (1.5×) | −43% |
| 11月2日更新:修士家族、宗门大比与世界规则2 Nov 2026 · week before: 4.7 of 7 days; 6.9 of 7 days so far; next update a day later | 11 (1.5×) | −36% |
| 11月1日更新:宗门道统、吞并臣服与小境界1 Nov 2026 · week before: 3.9 of 7 days; next update a day later | 15 (2.1×) | −32% |
| 10月31日更新:灵根、个人功法与渡劫31 Oct 2026 · week before: 2.9 of 7 days; next update a day later | 15 (2.2×) | −13% |
| 10月30日更新:海宗领海、凡人人口与修士交战30 Oct 2026 · week before: 1.9 of 7 days; next update a day later | 15 (2.5×) | +10% |
| 10月29日更新:自定义修士、跨海探索与世界灾变29 Oct 2026 · week before: 0.8 of 7 days; next update a day later | 15 (2.6×) | +14% |
Average players over the 7 days before and after each update post, and the most at once in the week after. Updates since we started counting this game’s players. How we count